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Lecrapouille avatar Lecrapouille commented on June 4, 2024

@nUKEmAN4 Hi ! I guess this error is when you are compiling godot-cpp for Windows, right ? Is the git clone ended correctly ? Do you see godot-3.5/cpp in the folder gdcef/thirdparty ? Probably for Windows you'll need admin root when starting the x64 Native Tools Command Prompt for VS 2022

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nUKEmAN4 avatar nUKEmAN4 commented on June 4, 2024

I managed to fix that error, it says compilation success open example in godot... and when I open I'm getting this error in godot:

E 0:00:00.373   init_library:  does not have a library for the current platform.
  <C++ Error>   Condition "lib_path.length() == 0" is true.
  <C++ Source>  modules/gdnative/nativescript/nativescript.cpp:1479 @ init_library()

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Lecrapouille avatar Lecrapouille commented on June 4, 2024

@nUKEmAN4 sadly I do not have Windows for testing and I realized that my gdcef.gdnlib and gdcef.gdns did not refer to the .dll, I tried to fixed it on master but I cannot check my change. Also inside the Godot editor on the CEF node you can try to suppress and add back the libs/gdcef.gdns file I may have forget on one of my example to refresh the path. If not solved you can check if the path to the dll is correct.

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nUKEmAN4 avatar nUKEmAN4 commented on June 4, 2024

Sadly, still same error.

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Lecrapouille avatar Lecrapouille commented on June 4, 2024

@nUKEmAN4 Are you on the master ? Can you check the path of your build folder is gdcef/examples/build/ and check if the gdcef/examples/00/build is an alias to gdcef/examples/build/ and what do you see inside?

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Lecrapouille avatar Lecrapouille commented on June 4, 2024

@nUKEmAN4 feel free to open back the issue if needed

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