Name: Brad P. Taylor
Type: User
Company: Brad P. Taylor
Bio: Past lives include, LucasArts, Humongous Entertainment, SillyBytes, Beep Industries, iWin.
Twitter: lardratboy
Blog: https://www.mobygames.com/developer/sheet/view/developerId,2948/
Brad P. Taylor's Projects
Create graphics with a hand-drawn, sketchy, appearance
Scriptable Render Loop
A WebGL sculpting stuff.
Business Apps Made Simple with Asp.Net Core MVC / TypeScript
Shdr is an online ESSL (GLSL) shader editor, viewer and validator powered by WebGL.
SillyBytes games testbed
Easy to use SVG library for C++ (fork)
Experiments on geometry shader instancing with skeletal animations
Explore and Troubleshoot your WebGL scenes with ease.
A video frame sharing system for Microsoft Windows
Unity's standard shader with triplanar mapping
stb single-file public domain libraries for C/C++
quick experiment
Unity custom character controller
Use Flash to create XNA games (now works with XNA4). Thanks to Patrick Godwin, now works with WinPhone7 as well!
A testbed for temporal reprojection techniques.
Depth illusion by 3D head tracking on iPhone X
Quick and dirty utility to hide top level windows
C++17 port of three.js (r129)
Tiny OpenEXR image loader/saver library
A simple demonstration of using c++ library for Unity plugins
Mesh voxelization for Unity.
Quick and dirty port of a GBA emulator for unity
A simple example of MRT (multi render targets) with Unity
Builds a Unity native plugin with using WSL (Windows Subsystem for Linux)
Editor tools for working with Tiled maps in Unity.
Variety of Unity scripts and tools.
Unreal.js: Javascript runtime built for UnrealEngine 4
Unreal.js plugin submodule