Name: Brad P. Taylor
Type: User
Company: Brad P. Taylor
Bio: Past lives include, LucasArts, Humongous Entertainment, SillyBytes, Beep Industries, iWin.
Twitter: lardratboy
Blog: https://www.mobygames.com/developer/sheet/view/developerId,2948/
Brad P. Taylor's Projects
Godot Engine – Multi-platform 2D and 3D game engine
UE4 Plugin for generating Impostors for static meshes
A 2D graphics nested layout tool for vector and bitmap assets
Code for the generative projection mapped animations during JSConf EU 2018 in Berlin.
Spout plugin for Unity
MIDI input plugin for Unity
Exports models from Minecraft for 3D printing or rendering
I have a bunch of old tech demos for the GBA I'm collecting them here for the moment
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
A small example of procedural modeling with compute shaders.
Noise shader library for Unity
Some examples of use of Octane for Unity
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
OpenVDB - Sparse volume data structure and tools
32-bit packed color format with RGBM encoding for shader use
Shows how to support rendering motion vectors within the standard particle system of Unity.
Point cloud importer & renderer for Unity
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
A fully customizable webgl shader sandbox to embed in your pages
Render beautiful images or animate interesting algorithms in mathematics with Python.
Audio reactive animation toolkit for Unity
Source code for performing 2d rectangular bin packing.
👑 Functional WebGL