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Name: 奇九
Type: User
Bio: 奇九先生,热衷于游戏制作
Name: 奇九
Type: User
Bio: 奇九先生,热衷于游戏制作
Ceto: Ocean system for Unity
Blur effect that supports clipping
Skybox shader with volumetric clouds
automatic color-grading
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Experimental implementation of contact shadows for Unity.
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
An advanced ocean system implemented in Unity3D
Open Cubism Components for Unity.
An example on creating custom actor shaders for Naninovel visual novel engine
A unity shader solution to generate footprint on thick snow surfaces.
基于深度的Bloom实现
Demo showcasing destructible walls in Unity.
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
之前整理的一些零散知识,停更
DOTS - Streaming samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
A mesh-based PBR decal system for Unity's universal render pipeline.
Thanks to the lovely people at r/Unity3D, I was able to put together this weapon wheel. It's for anybody who wishes to use it. When I made this, I needed a weapon wheel and, initially, I didn't know how many segments I needed the wheel to be made of. All the tutorials I found online were tutorials of people going into their image editing software and chopping a circle up into equal bits. I felt this wasn't really necessary. It would be nice, I thought, to have a wheel that you can whip up right there in Unity; One where the segments can dynamically resize themselves if the segment number should change.
Decal solution for Unity's Built-In Render Pipeline
Unity Procedural Level Generator
扩展Unity的Standard PBR
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Unity3D工具集+API二次封装+编辑器扩展
A middleware library and sample application for high-quality skin and eye rendering
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.