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奇九's Projects

ceto icon ceto

Ceto: Ocean system for Unity

com.unity.addressables icon com.unity.addressables

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample

com.unity.demoteam.mesh-to-sdf icon com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

computesharp icon computesharp

A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

corert icon corert

This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.

crest icon crest

An advanced ocean system implemented in Unity3D

customshader icon customshader

An example on creating custom actor shaders for Naninovel visual novel engine

dkvfx icon dkvfx

An example that shows how to use recorded Depthkit footage with Unity VFX Graph

dm icon dm

之前整理的一些零散知识,停更

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

driven-decals icon driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

dynamic-weapon-wheel-for-unity icon dynamic-weapon-wheel-for-unity

Thanks to the lovely people at r/Unity3D, I was able to put together this weapon wheel. It's for anybody who wishes to use it. When I made this, I needed a weapon wheel and, initially, I didn't know how many segments I needed the wheel to be made of. All the tutorials I found online were tutorials of people going into their image editing software and chopping a circle up into equal bits. I felt this wasn't really necessary. It would be nice, I thought, to have a wheel that you can whip up right there in Unity; One where the segments can dynamically resize themselves if the segment number should change.

ezsoftbone icon ezsoftbone

A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

ezunity icon ezunity

Unity3D工具集+API二次封装+编辑器扩展

faceworks icon faceworks

A middleware library and sample application for high-quality skin and eye rendering

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