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Thanks to the lovely people at r/Unity3D, I was able to put together this weapon wheel. It's for anybody who wishes to use it. When I made this, I needed a weapon wheel and, initially, I didn't know how many segments I needed the wheel to be made of. All the tutorials I found online were tutorials of people going into their image editing software and chopping a circle up into equal bits. I felt this wasn't really necessary. It would be nice, I thought, to have a wheel that you can whip up right there in Unity; One where the segments can dynamically resize themselves if the segment number should change.

C# 99.72% Objective-C++ 0.07% C++ 0.09% CMake 0.01% ShaderLab 0.04% HLSL 0.04% GAP 0.05%

dynamic-weapon-wheel-for-unity's Introduction

Dynamic-Weapon-Wheel-for-Unity

I recently needed a weapon wheel and I didn't know at first the number of segments I wanted the wheel to be made of. All the tutorials I found online were tutorials of people going into their image editing software and chopping a circle up to form the wheel. It would be nice, I thought, to form the wheel right there in Unity instead. So this is what I came up with so far.

Wheel.Demo.mp4

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