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mdsaveeditor's Introduction

Metroid Dread Save Editor

This project is for the development of the save editor for Metroid Dread. The project is still in it's early stages, but currently, editing of the PLAYER_INVENTORY section in common.bmssv will allow for changing various equipment information, such as Missiles, Beams, Suits, Abilities, and Min/Max Energy, Missiles, and Power Bombs.

More is planned for this editor once my development of the IO library gets further along.

To download the latest version, please visit the Releases page.


Dependencies

This project is developed using .NET 5.0 and WPF for the UI. There are two NuGet dependencies:

This is the IO library that allows reading/writting of the BMSSV format. Still in active development.

Excalibur

This is the UI library that I developed to augment MVVM development in WPF. Source is currently closed to the public, but will be opened at a later time.


Contributing

This is an independently developed project. Currently, pull requests will not be accepted as this project will be changing constantly as I get further along with the development of the IO library.

mdsaveeditor's People

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mdsaveeditor's Issues

Metroidnization

Hey there,

I was just curious about what the "Metroidnization" box does? My first thought was that it activated the effect from the end of the game where every enemy Samus touches immediately dies since activating the Metroid Suit from your editor doesn't seem to activate that effect. But that doesn't seem to be the case, so I just wondering what that box actually did. Thanks!

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