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Maxime GRIMARD--HAMEL's Projects

atotam-old icon atotam-old

2D pixel-metroidvania game project in C++ in collaboration with cc_hunter_boy. Reworked because it uses Qt to render basically everything even though it isn't made for games.

celeste icon celeste

Reverse-engineering of the C# game Celeste. Currently trying to beautify and document the code.

coral icon coral

Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Framework

fractals icon fractals

An academic project that consists in drawing fractals using ImGUI

malloc icon malloc

An academic project that consists in recoding the C malloc, calloc, realloc and free functions

mathtoolbox icon mathtoolbox

A math library that defines types such as vectors, matrices and quaternions as well as utility functions

modelanimation icon modelanimation

An academic project that consists in using an external engine to animate 3D models

mountain icon mountain

A C++ framework for 2D games using OpenGL for rendering.

rasterizer icon rasterizer

An academic project that consists in making a rasterizer that runs on the CPU

renderingengine icon renderingengine

An academic project that consists in making a rendering engine using OpenGL, GLFW and ImGui

towerdefense icon towerdefense

An academic project that consists in making a tower defense rendered using ImGui only

tpsswitch icon tpsswitch

An academic project that consists in making a TPS in Unreal Engine 5 for the Nintendo Switch

xnor icon xnor

An academic project that consists in making a game engine in 4 months in a group of 3 students

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