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akihabara's Issues

Problems with frames

If I embed one of the applications the focus isnt on it. You have to click in the border of the webpage to get the focus and then use the game. I dont know if its a problem or is it suposed to work that way, or if it's a problem of my browser (chrome).

Documentation

The javascript documentation it's not well formated should be on each function like:

/**

  • Method or property info here!
    */

This is useful for the people using netbeans, eclipse or zendstudio to read the documentation without watching direct into the class code.

Would like to help out

Hi my name's Andrew Wooldridge. You can search around for me on the net if you're curious, but I've been writing js for several years, and working on my own canvas based game engine here: http://ajaxian.com/archives/canvas-quest-rogue-like-rpg-game I'd love to help out with your project, perhaps helping with documentation or working on code issues? What I could do is just fork your project, make some additions and then propose patches back to yours when / if you'd be interested. Anyway, I really like your project and I hope to make a few games with this myself.

Fails to load on Android 2.2 (WebKit browser)

I was testing the demos for performance on my smart phone before actually diving in and using the Akihabara lib for a project. However, they all stalled about 2/3 of the way. This even happened for the "Hall of Fame" demo.

I also tried the various 'forced touch' and 'half zoom' options. No luck.

Info:
Andriod 2.2
Default browser (WebKit - Safari)
Hardware: HTC EVO

debugfont.png should be specifiable

At the moment loadAll in gbox.js has a specific relative path ("akihabara/debugfont.png") for the debug font. It would be nice to have a way to override just this path to, for example, work on Akihabara games with jsFiddle, or more generally in situations where the page isn't on the same server as Akihabara.

Chromium 9: Crashs on loading local games

Download from github: kesiev-akihabara-c1acf6a

Browserversion: Chromium 9.0.595.0 (67389)

Unable to load:
game-akibahero.html
game-leavemealone.html
game-solitude.html
game-tlol.html

Exception according to chromium debugger:
gbox.js:1883 Uncaught Error: NETWORK_ERR XMLHttpRequest Exception 101

All other demos work fine in this Chromium.

Online-versions of those demos work fine, for example
http://www.kesiev.com/akihabara/demo/game-tlol.html

Firefox 4 successfully starts all local demofiles.

Touch interface does not work on Android 2.2 in a WebKit browser

Touch doesn't work on all the demos while using my phone. The demo loads but tapping the screen for the 'A' button has no effect. I've also tried the "forced touch device" demo links at the bottom of the main page.

Info:
Android 2.2
Default browser (WebKit - Safari)
Hardware: HTC EVO
Note: Audio is disabled to fully load the game.

chrome

the version 1.3.1 do not work in chrome, so ubuntu 10

Crashes in Chrome 13

In Chrome 13 (I'm using Canary on Windows 7), the loading bar on all Akihabara games gets to about 20-50%, then the whole tab crashes out. It's probably a problem with Chrome that will get fixed before release, but I thought I'd submit an issue just in case this behavior is permanent. Hopefully it isn't.

Collision with small tiles

Hello, I am experimenting with Akihabara and so far I love everything about it.

I took the "Leave Me Alone" demo and made the tiles half-sized (10px square instead of 20px square). If the character stands on the edge of a platform, facing the edge, then turns around, he will fall through the edge of the wall.

Is there a way to change the sensitivity of the tile collision for platform-based games, just as with top-down-based games? If I were to address the problem myself, where is a good place to start looking? Currently digging around in toys.js.

Leave Me Alone

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