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kesiev avatar kesiev commented on June 18, 2024

Hi! We can think to move the root path override on the game initialization phase - it shouldn't be very hard. I've added your idea on the new repo wiki: https://github.com/Akihabara/akihabara/wiki/New-Ideas
Is not a very hard patch, so I hope to find some time in order to do that or - better - some of one collaborators can give an hand :)
Thank you for your suggestion.

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polm avatar polm commented on June 18, 2024

Thanks! Sounds like a good plan - I'll give it a shot. -POLM

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PotHix avatar PotHix commented on June 18, 2024

@kesiev, @polm submitted this patch on the new repository. Can you close this one?

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orubel avatar orubel commented on June 18, 2024

Well ideally, if you created a 'debug' class, you would load whatever font image/tileset you wanted to use separate from the maingame loop. This would remove that issue altogether. And 'font' would just be the font used by the maingame and would not change as it would be used for consistency.

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PotHix avatar PotHix commented on June 18, 2024

@foofoobar Look at the new repository https://github.com/Akihabara/akihabara. This code was applied and we're working on the new Akihabara major version. Feel free to help on the development :)

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orubel avatar orubel commented on June 18, 2024

This looks to be a fork and not maintained by Darius/Kesiev. Is he involved in that? That looks to be all your work

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PotHix avatar PotHix commented on June 18, 2024

@foofoobar Darius was not maintaining Akihabara and @kesiev don't have time to work with it anymore. I talked to @kesiev and started working on Akihabara's new version. He helped me on the milestones and ideas for the new version and actually he is one of the organization owners: https://github.com/akihabara.

We added an information about the new repository on the this repository README: https://github.com/kesiev/akihabara/blob/master/README.markdown

Anyway, feel free to contribute to the new version
The mailing list: groups.google.com.br/group/akihabara-engine :)

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orubel avatar orubel commented on June 18, 2024

fair enough. Will take a look and check it out. I've been developing alot on older version to make it more client/server oriented. Will have to see what you have so far. Does it run as is?

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orubel avatar orubel commented on June 18, 2024

pulled down source. do you have example of how to implement? Ran test but that LITERALLY was just a test :)

Nice one too. Want to start hacking and pulling stuff apart and building classes. Got any examples? Can the existing stuff port?

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PotHix avatar PotHix commented on June 18, 2024

@foofoobar Yes. We have a demo running on it: http://akihabara.github.com/experimental-demo-tlos/
As you can see this is unstable and the code is changing a lot nowadays to fit right on the new version.

If you want more information send it to the mailing list and I'll do my best to introduce you to the new code.

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orubel avatar orubel commented on June 18, 2024

Excellent. Sign me up for mailing list. What is it? :)

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PotHix avatar PotHix commented on June 18, 2024

@foofoobar http://groups.google.com.br/group/akihabara-engine

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orubel avatar orubel commented on June 18, 2024

Honestly in my efforts I'm finding that the shmup/sidescroller/topview are
all the same game with objects using different functions. Those functions
are shared at times; for instance fireBullet can be shared by all jump CAN
be shared but doesn't do anything for shmup/topview except to provide a
visual effect or possibly dodge objects (see classic 'bump-n-jump' arcade
game). In effect, topview/shmup/sidescroll make no difference and what
should be being separated are
'player.js','enemy.js','trigger.js','container.js','object.js','hud.js','menu.js','dialog.js',etc

The components that make the game are what should be separated and the
games themselves should have all functions built into the objects that are
the components. Thus when making a sidescroller, that then becomes a
topview that then becomes a shmup... you can recycle all components and
just do a transform with different tilesets if need be.

On Wed, Feb 22, 2012 at 9:00 AM, Willian Molinari <
[email protected]

wrote:

@foofoobar Yes. We have a demo running on it:
http://akihabara.github.com/experimental-demo-tlos/
As you can see this is unstable and the code is changing a lot nowadays to
fit right on the new version.

If you want more information send it to the mailing list and I'll do my
best to introduce you to the new code.


Reply to this email directly or view it on GitHub:
#14 (comment)

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PotHix avatar PotHix commented on June 18, 2024

@foofoobar mailing list, please.

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