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boss's Issues

[Suggestion] Spawn minions over time

It would be nice if the boss could spawn some minions occasionally (in a certain time period).
For example: Skeleton bosses spawn a 1 to 3 normal skeletons every 30 seconds in a 10 block radius.

Added monsters & more.

Heyo!

  • Just wanted to say good job on all the previous updates, I see a lot of the suggestions and what not has been added in.

I have a few more "urgent" updates that i'd love to see before the first December, as we could really use that for our server.

Suggestions:
1: Make us possible to set zombies/husks as Babies (i.e we could make "evil elves" for christmas then)
2: Add snowman + more neutral animal types. We wanted to do turkeys for thanksgiving, but also noticed theres no chickens etc :D

Hope to see these monsters/features added soon!

Suggestion - Integration with ClueScrolls

I've spoken to the developer of ClueScrolls ( https://www.spigotmc.org/resources/★-cluescrolls-★-║-1-7-to-1-12-2-20-off-new-year-sale.30276/ ), I was asking if he could add support for Boss and he said:

From the looks of it, you'll need to ask the developer to add a BossDeathEvent. There's only a BossSpawnEvent so I can't do much with it.

Is this something that could be added? It would be helpful for the likes of RPG or quest type plugins to be able to make quests that center around killing particular bosses.

Important bugs and Suggestions

The plugin is the best for customize mobs around the world, but i find some bugs:

1-The particles of the boss region are still seeing all the time (unless you restart the server, the solution would be a 10 seconds view of the region using the command '/boss region view name')

2-The bosses dont spawn in any region (boss regions, woldguard regions, recsidence areas) https://imgur.com/a/tAls3 The error that isn't recognizing the grass when in the region there aren't blocks of grass

3-The skeletons dont shoot arrows because the item in the hand is not recognized https://imgur.com/a/uklLP

4-(Suggestion) In the chance of a boss in a world, it could be more friendly up the chance in 10% to 10% with shift + click

5-(Suggestion) A skill that let de boss teletransport to a random player with a certain chance

Is there a form to talk with you about suggestions,problems and bugs? Because the discord link in your spigot page is broken

Thank you for doing a great plugin.

Giant's Won't Move, also a few questions, and suggestions

I made a boss that is a giant, and it won't move. It will only use the skills I gave it, but without moving. I have just purchased this, and was wondering if it works like mythic mobs. With mythic mobs, you can make a mob a pumpkin, that when a player walks by, it will come alive and attack the player. I was wondering if this was possible for this, or if you were planning on adding it. Also, I had a suggestion if it isn't already there, could you add things like player type bosses? Maybe you could also add player skins to them. For example, I could make a boss that looks like a Mage, because it would have a mage skin. Or orc, or giant, etc. I think these things would make this plugin perfect.

Suggestion - Give command

A simple suggestion, the ability to use a command to give players a spawn egg so they can spawn the bosses.

IE - /boss give BenRulez Boss

Particle Effects

I did not see this anywhere in the feature list or roadmap but having particle effects displayed on mobs would be awesome to further show off their special status

Boss Suggestions

Sorry for the length.

Custom Death messages for players and Bosses
Pretty self explanatory, just like ChatControl has custom death messages make some here as well with randomness. Then make it so one is displayed randomly on death (can toggle messages on/off as well as randomness)

  • 'BOSSNAME has beheaded PLAYER'
  • 'PLAYER was slaughtered by BOSSNAME'
  • 'PLAYER was skinned alive by BOSSNAME'
    The messages below would be based off the person who dealt the final blow to the boss
  • 'PLAYER has defeated BOSSNAME'
  • 'BOSSNAME was stabbed in the heart by PLAYER'
  • 'PLAYER killed BOSSNAME with a WEAPONNAME' (WEAPONNAME would be whatever item was used to kill the boss like Diamond Sword or Bow n Arrow)

NewSkills:
FireSplash:
Have the boss drop lava or fire around the area which damages the player if stepped in. The lava/fire doesnt go away until put out by player.

Invulnerable Regen:
Make the boss go invincible when it reaches XX% of health then it regenerates XX% amount of health and then when its done regenerating it becomes killable again.

Action necessary kills:
This part might be more complicated but make it so the boss goes invincible UNTIL a certain criteria is met. For example, there are a number of (configurable by the person setting up the region) pressure plates around the boss area. There is a command that needs to be done and then hit the pressure plate or lever/button for it to be needed for the boss killpart. During the fight they all need to be active (stepped on or pushed/switched) at the same time for the boss to become killable again. (once all plates are stepped on the boss becomes killable) This would encourage teamwork for killing select bosses. Could also use levers, or buttons to be switched, This could go either way, they all need to be active at the same time, or they can be activated at any time (could even set it up so there can be a time limit for how long they have to push all the buttons/plates/levers) Could even make it so the buttons/plates have to be switched in a certain order (broadcast or send a message to the player to let them know they screwed up or its a successful press/switch)

PriorityTarget:
The boss would target the player who is doing the most damage

Invulnerable Target:
Make the boss invincible for X amount of seconds every X seconds. So make the boss go invincible for 5 seconds every 30 seconds and while the boss is invincible it still targets/kills players. Mind you that if it goes invincible for 5 seconds every 30 seconds it will only be killable for 25 seconds out of every 30 seconds, or make it so the counter doesnt count the XX seconds it cant be killed.

FakeBoss:
Have the boss spawn "copies" of himself but the copies only take 1-2 hits to kill and they dont drop anything. This would confuse players who are fighting the boss.

NOTE: If I think of more things I will add them to this ticket so I dont keep creating more tickets. Thanks and I hope to see some or all of this implemented into the plugin if possible :D if some of this is not possible please let me know. Thank you.

Error and suggestions

Suggestions:
(new skill) Switch - switches the position of the boss and the player.
Enderman - should also set the mobs agro to the player it teleports to.
Config option to disable spawning bosses from mobspawners.

Also i don't know what is causing this error:

java.lang.NullPointerException
at me.kangarko.boss.nul. ...\..\\\....cOm6.<init>(SourceFile:11)
at me.kangarko.boss.nul. ...\..\\\....lpt2.nul(SourceFile:147)
at me.kangarko.boss.nul. ...\..\\\....LPT2.nul(SourceFile:21)
at me.kangarko.boss.nul. ...\..\\\....nuL$void.nul(SourceFile:908)
at me.kangarko.boss.nul. ...\..\\\....H.onInvClick(SourceFile:62)
at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor708.execute(Unknown Source)
at org.bukkit.plugin.EventExecutor$2.execute(EventExecutor.java:70)
at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:78)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:514)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:499)
at net.minecraft.server.v1_12_R1.PlayerConnection.a(PlayerConnection.java:1934)
at net.minecraft.server.v1_12_R1.PacketPlayInWindowClick.a(SourceFile:33)
at net.minecraft.server.v1_12_R1.PacketPlayInWindowClick.a(SourceFile:10)
at net.minecraft.server.v1_12_R1.PlayerConnectionUtils.lambda$ensureMainThread$0(PlayerConnectionUtils.java:14)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46)
at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:843)
at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:424)
at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:767)
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:665)
at java.lang.Thread.run(Thread.java:745)

Bugs (And a question)

Hey. I wanted to inform you some bugs/things that dont work right.

  • Im having problems with the natural spawning in the sense that when i go to settings.yml and change the converting to false (wich i assume means that indsead of converting vanilla mobs of same type it spawns the boss on it own), the boss doesent spawn anymore. I wanted to turn this off becose i made a zombie miner that spawns 3 zombie when it dies, but if the change of the boss spawning is too high (its at 100% in the world im in and in the biome im in) one or more of the reinforsments turns in to the boss.

  • This is more of a question than a bug (I assume its not a bug) but is it possible that when you only put the world change (e.g 50%) it will spawn in all of the biomes in 50% without you touching to the biomes and set every one indevitsualy

  • In the drops menu after the boss dies you cant go pass 52% in the GUI when you have quantity of 1% selected

Boss Plugin Doesn't Work

Hey, I bought your plugin and when I start the server, the plugin does not start, I have had this issue posted in your support on discord and have not gotten a fix for it yet. Could you help?

uuo0hfk

Feature Requests - New Mobs, Head Features, Chat function

Heyo.
Been messing around more with the plugin and absolutely love how it all works so far!

I have a few suggestions for what id personally like to see added in the near future:

1: More Mob/animal types we can use for bosses (Maybe even add a disguise function so we can change mob behaviour, similiar to how mythicmobs does it). I'd really like to see Snowmen added ASAP, as Christmas is right around the corner, and i have some good ideas for events using Boss.

2: Ability to use PlayerHeads in the Hat slot when you gear your monsters. This would allow us to "customize" things a bit more.

3: Have chat messages a boss can use during a fight, maybe even have it say it at %HP values? A lot of our players loved our old mobs to kinda "trash" talk people during fights etc, so i think thatd make it way more emersive.

4: Possibility to set Amount of Mob Spawns in a region we create with the Boss Plugin.

  • Im trying to make MMO monster camps basically, and it'd be super neat if i have more control of what spawns at a specific interval in certain areas etc.

Kind regards, Rene :)

Blaze boss doesn't want to spawn

I don't know what i can do to fix this but I've put the spawning rate to 100% and still when i place a normal blaze egg it doesn't get transformed. They also don't spawn just randomly. Anybody has some advice to fix this?

Spawner suggestion

You could add a setting for the mobs or in the config to disable bosses spawning in spawners

Give eggs

Thanks for making the command to give people eggs, was wondering if you can make it accessible from the console. Im trying to add eggs to crates and also a gui shop but its not letting the command run from the console

Problem with Spawning

I have make a Region, create a boss, have spawnsettings to this region changed & worlds Chance to 100%.. But nothing is spawning :/ I also changed the Config to 2 Seconds :/

(This is the Post from here: #18)

Extensive Resource Usage

Plugin Boss which I buyed is great but plugin is using 84% of my CPU and that is too much. Please give me refund.

Multiple Bug Reports - Copy/paste from Discussion Board @Spigot

Heyo Kangarko!

  • I've been messing about with setting up a boss.

I can't seem to get the drop tables to work. I've set a bunch of items up at a 100% drop chance, but without any luck. No items seem to drop when I kill the monster.

I checked the Config for my monster, theres no drops specified in there either, not sure if that could have something to do with it?

Heres the config: https://pastebin.com/B1Qbhevm
Heres a picture ingame of drop tables: https://gyazo.com/20b21b96e4360064fa076cb3d162658d
Heres a gif of me quickly killing the mob: https://gyazo.com/5a4b772828efb56f907f4ee7eaac0045

Version of Boss is the one released today.
We're running on the latest spigot 1.12.1 version aswell.

Hope to get a solution for this asap! :)

EDIT:

Spawn Conditions do not seem to work correctly either. I set a monster to spawn during nights, but its spawning all day/night long.

Big problem :/

Hey I bought your plugin

But I have a problem (I already have a problem like that with the plugin mmoitems and the author solve it)
When I try to type a custom thing in the chat thats not work
for example: When I create a mob and i want to Put a custom sound ex:ENTITY_BAT_HURT Thats not working Why ?
Because the plugin Ultrapermissions change the text of the chat and I can't remove it

So I ask you plz to make a command when I need to type ENTITY_BAT_HURT I type:
/b msg ENTITY_BAT_HURT

The autor of this plugins "MMOITEMS" Do it for me and its take 2 m so Plz can you add this command

Problems with Boss plugin

Hey. I reasently bought your pluging Boss becose it looked very promesing for me. It had a very good rewies and i was amazed with the customation abilities that this plugin had to offer to its other "create your own bosses plugins". But when i test it it ingame, i have to say that im very dissapointed to what this plugin has to offer. Heres the things i am dissapointed with

  • In the equipment menu i can only add or remove drop chanches ny 5%. It isnt possible to set the drop rate you realy want/need (e.g 1%)

  • In the skills menu it isnt possible to edit skill settings ingame (e.g right clicking a skill would pring up the skill settings)

  • I cant edit the skills for a surtean boss. I have to edit them globally witch is a very big letdown.

  • The boss config file doesent show what the boss drops or its equirment meaning if i wanted to edit the drop rates manualy from config i cant.

  • In the drops section there is a same problem as noted above. You can only change the prosent by 5. If i wanted to add a very rare drop that drops at 1 prosent, i cant do that.

  • In the reinforsments after death i cant add any vanilla mobs. it would be nice to be able to add vanilla mobs along also (I know there is a skill for that but after death would be nice)

  • In the natural spawning section i can only add/remove the spawning in worlds by 2%. it is possible to do in the comfig but this should be difrent

  • There is no option for a biome spesifict spawning. If i wanted to spawn my boss naturaly in only the plains biome, i cant do that.

Conclusion: Boss was indreducts as a boss making plugin that would beat it alternative plugins but with the lack of options and confurgation ingame and in the config files isnt worth the price.

Im sorry for my poor english. I would like to request a refound for this product. I hope these reasons are good enought. If they arent, i would love to see these features added/fixet so more players like (possibly) woudnt get dissapointed.

Ben

Suggestion - Custom Sounds

I think it would be pretty cool if we could use custom sounds in our bosses, by this i mean using sounds added in to a resource pack that arent default minecraft sounds. This way in order to use a custom sounds we wouldnt have to replace sounds in our packs.

Another addition to this would be the ability to play a sound when the boss spawns.

Boss are not respawning

Hi. I have a problem, boss aren't respawning.
I created a Boss Region with the Emerald tools, i named it and i enabled boss region respawn on my boss.
I set the limit to 1.
Is that possible to do something that when the boss is killed, another respawns 30 mins after, but with a maximum of only 1 boss per region?

Feature (or information on): Spawning Minions [Skill]

How do you configure what minions are spawned/how many? There's a different setting for spawning "reinforcements" on death, I feel like it should take the information from that setting... or have some similar way of configuring if possible? Thanks.

Slimes boss issue

Slimes when broken up into smaller slimes get renamed to the bosses name however, they don't show up on /b find. They also cant be deleted with the /b butcher.

strange quirk when creating new bosses

Hi, got a very odd quirk when creating a new boss. It doesn't appear to recognise any of the mob types?

Thanks as always :)

latest version and spigot 1.12.1

2017-09-05_23 15 09

Edit drop chance issue

There is an issue Deaths > Drops section when i put an item in it and click the chest it deletes the item. No error is caused (i also think this is something similar to the CoreArena issue).

Can't set native conditions

I can't set the native conditions for spawning bosses, like height. At first it looks like it goes right. It is strange that the menu shows defaults and not showing the changes. But in the Boss yml height is changed. unfortunately after making some other changes like lightlevel the boss height is set back to default 0 - 256. Do I something wrong?
Tested it some more. If I first change Light condition and then Height, The pluginn only changes height condition. All other conditions are set to default (the number the menu shows).

Spawning Suggestion

Spawning suggestion is to add the ability for Bosses to spawn when players walks into a certain region/area (set with the plugin region commands) and also set a limit for how many times this boss can spawn in this area. (this is already in but not for the range feature I am suggesting)
When a player walks into the area and the boss does spawn the player gets a message of some sort "BOSS is nearby" but only on successful boss spawns this way they cant walk in and out of an area and get spammed with messages.

This is useful for creating custom one time dungeons for players to find around the world.

[Suggestion] Hostile passive mobs

Can you make it so passive mobs become hostile and we can make custom bosses out of passive mobs? We want to use a baby cow as a mob boss it would be an awesome addition :)

The Egg Don't is remove at the use

I bought the bosses plugin but the last egg is not removed from the inventory and I am in survival and without op and it is not removed either

[Question] Bossrooms possible?

Hey,

i have buy this Plugin yesterday and it works fine! But i have now a big Problem!
How can i make Bossrooms like:

Room1 = Boss1 | every 40 seconds spawn | Max 1 boss from this type
Room2 = Boss2 | every 40 seconds spawn | Max 1 boss from this type
Room3 = Boss3 | every 40 seconds spawn | Max 1 boss from this type
Room4 = Boss4 | every 40 seconds spawn | Max 1 boss from this type
Room5 = Boss5 | every 40 seconds spawn | Max 1 boss from this type

Is it possible? pls help me :/

Feature Suggetion: LibsDisguises on Boss mobs

I know the roadmap mentioned disguising for player mobs but I think it would also be useful so I can say disguise a blaze as an armor stand so I can use the blaze AI while having the armor stand equipment be anything.

[Question] Can i teleport a player after kill a Boss?

Hi! I will buy this Plugin if it can do what i want ^^ Is it possible after
killing a Boss to teleport the Player away? Because i have a special Map
only for the Boss & after the Boss dies i woud like to teleport players to
the Spawn.. I have special items for fighting the Boss, so it´s not the point
to kill the Boss more than 1 times or waiting for Spawning :/

Hope you understand my bad English^^

  • AconTM

[Suggestion] Advanced sound feature for bosses

This would add the ability to play sounds for bosses. The type of sounds, pitch, volume would be configurable. Not only this, we can take it a step further. Sounds caused by events/conditions. e.g. Boss health == 20%, Play sound. Boss attacks player, Play sound. Boss takes damage, play sound, etc. This would need to be really configurable. Multiple sounds for the same events/conditions. Implemented through a gui would be the best way to implement this, however, you can easily set it up to be config based feature that eventually comes to GUI.

Natural Spawning

Hi, I have a problem with your plugin :/
The condition : Biome, Region, World is not empty and in debug mode, I see that in my console.

[15.11.2017 15:11:52] [spawning]: Failed to pass conditions to spawn Boss{Maître_Des_Abysses - ZOMBIE}' at Survie [-382, 63, 2257]
[15.11.2017 15:11:52] [spawning]: World Ressources has null% of spawning boss. Should spawn? false

Throw player and other suggestions

Awesome plugin i have just been testing it out and i noticed that, the throw player feature throws players that are in creative and spectator.

Also in the Spawn Conditions tab will we see a Biomes tab? I am trying to get a boss to only spawn in a specific biome.

This may be ambitious but could you make mobs that avoid water or lava and mobs that dont care about water and lava? Even mobs that are immune to lava damage or drowning?

Maybe even a skill called "Enderman" where the mob will randomly teleport around the player with a configurable distance e.g. 5-20 blocks.

Also could you add a chance system to the reinforcements section aswell. So it has a configurable chance of spawning reinforcements.

Is there a way to have Localization? (Similar to how it is used in ChatControl Pro and CoreArena)

Spawnegg spawn placement issue.

Spawneggs aren't being placed in the centre of the block. Instead they are being placed on the corner. Try it by getting a boss spawn egg and right clicking on the ground. It wont spawn the mob on the centre of the block, it spawns them on the corner.

Feature: Hostile Passive Mobs

Because I made an "Angry Chicken" Boss... and it just sits there. When you attack it, it tries to evade you as a passive mob normally would. The "Throw Player" I gave it does function, but you have to basically jump on the guy for several minutes to get him to use it. While it's not normal for a chicken to have/hold an axe, I equipped him with one expecting him to "peck" with it... but that doesn't happen. In any case, a specified mob should - I believe - be automatically hostile if it is a "boss", I feel this is probably a toggle somewhere that should be fairly easy to implement (I hope). We kind of wanted them to spawn/attack on the condition of a player killing chickens nearby, but I'm not sure how feasible that is or if it's something a bit more convoluted that could be scripted using the eventually added javascript feature. Also I THOUGHT there was an option to lighting on spawn? Shows in the config file but not on the bosses themselves.
First attempt using this seemed to spawn an incredibly large amount of Bosses

Boss Sugestion Region/Message

Region- It would be great if the boss only left if the players attacked him and if the players die the boss teleported automatically to the region of spawnned that has configured.

Message- A message when Boss spawned.

Time - Boss spawned each X time. This it is include but it for all Bosses.

All the best.

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