Comments (3)
Do you have a recommendation where to locate it better? I am hesitant to adding new directories in the source tree and the Math/ directory already contains all the logging functions as well (MathLog.h/.cpp) and callstack is very closely related to logging.
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I would probably put it into a separate directory called logging, it doesn't have anything (directly) to do with math ...
... why are you hesitant to add a new directory? is there a downside? ;)
from mathgeolib.
Having more directories means having more things to have to remember ("Did I have to #include "Math/Foo.h"
or #include "Logging/Foo.h"
or something else?"), and people have requested to not use absolute include directories so that users don't need to add multiple include directives i.e. -IMathGeoLib/
+ -IMathGeoLib/Math
+ -IMathGeoLib/Geometry/
. This means that the include directories in code have relative paths like #include "../../Math/Foo.h"
and it looks a bit ugly.
I don't want to change existing code file locations, because that will definitely break code for all users if they need to change include files around. So it's simplest to keep the directory structure that currently exists, and not add new ones (unless there would be a large bulk of files to add in a new directory, that'd make organization much clearer).
from mathgeolib.
Related Issues (20)
- Documentation Website is not working(?) HOT 3
- Triangle - AABB Intersection bug? HOT 2
- Polyhedron.cpp // TODO: Do 2D convex hull. HOT 2
- When will the new version be released? HOT 1
- aabb capsule intersection bug HOT 4
- bug:aabb capsule intersection, gjk.cpp wrong assert,wrong calculation result HOT 3
- KdTree not working with a single item/multiple items that cannot be split HOT 2
- Unexpected results with Polyhedron::Triangulate() HOT 2
- Forward-declared float2x2 & float2x3 do not exist HOT 2
- Set3x3PartRotateEulerYZX and ExtractEulerYZX need to modify in Matrix.inl HOT 2
- Missing Feature in Quadtree? HOT 2
- support multiplication of two float3 operands HOT 2
- How to build the lib with visual studio 2017 HOT 3
- Does not compile with /std:c++20 in msvc HOT 1
- Polyhedron against plane split
- float3::ProjectTo assumes that given direction is normalized
- math::Sphere::OptimalEnclosingSphere() breaks down for torus with sufficient detail HOT 6
- Including Triangle2D.h and Triangle.h in the same file can't work because of TRIANGLE
- struct hash_edge should be defined outside of OBB.cpp and Polyhedron.cpp
- Building using msys2 clang64 environment
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