As an experienced game developer with a degree in Game Design, I have been studying game engineering and continuously learning new techniques and technologies related to game development. My main proficiency is working with Unity, and I enjoy tackling challenges and problem-solving in game engineering.
joaoborks / unity-fastpacedmultiplayer Goto Github PK
View Code? Open in Web Editor NEWFeatures a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
License: MIT License