Giter Club home page Giter Club logo

unity-fastpacedmultiplayer's Introduction

Welcome to my world 🚀

João's GitHub stats

João's Top Languagess

About me 🎮

As an experienced game developer with a degree in Game Design, I have been studying game engineering and continuously learning new techniques and technologies related to game development. My main proficiency is working with Unity, and I enjoy tackling challenges and problem-solving in game engineering.

Creator of My GameDev Tools

Reach me at 🌎

Linkedin Twitter

unity-fastpacedmultiplayer's People

Contributors

joaoborks avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

unity-fastpacedmultiplayer's Issues

Client side jitter when moving against an object

Is it a bug, or reasonable to solve the problem where you are moving against a collider and jitter when you're passing it?

Here's a gfy showing the jitter of the green client.

https://gfycat.com/FlawedYellowHuman

I suspect it is something to do with the agreement and prediction of moving around the object, but it seems pretty significant. I'm simply trying to move through the two objects and adjusting my course slightly with the arrow keys to get around the blocks, and pretty consistently it jitters the moment it can finally pass by.

Edit: And to be clear, on the box, I'm holding the right arrow down the entire time and tapping the down arrow until it gets by. There's a lot of jump/rubberbanding.

Can't think of a way to get slow moving projectiles to sync across a network.

I have been working on a small top down multiplayer shoot'em up. My problem is that I want my bullets to be slow moving so the standard raycast tricks that are normally used in multiplayer games don't apply in my case.

I do have a system for hit detection that is handled by the server but this results in bullets hitting on the server and damaging a player but on the clients screen the bullet was no where near them making it effectively impossible to dodge and results in the player feeling cheated quite frequently.

Do you know of any way to resolve this situation?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.