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raptoravis's Projects

1_puzzle_platforms icon 1_puzzle_platforms

Teaching the basic client server model and get multiple instances connected through a collaborative puzzle game. (ref: PP_UEM) http://gdev.tv/uemgithub

2_menu_system icon 2_menu_system

How to create rich UI using Unreal's UMG in C++. This project lays the foundations for creating complex menu systems for multiplayer games. (ref: MS_UEM) http://gdev.tv/uemgithub

3_steam_multiplayer icon 3_steam_multiplayer

Connect your games P2P over steam. This game introduces Unreal's Online Sub-System (OSS) and shows you how to use it with the Steamworks API. By the end of the section, you will be able to connect player through Steam lobbies. (ref:SM_UEM) http://gdev.tv/uemgithub

996.icu icon 996.icu

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

actionroguelike icon actionroguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University CS193U

apitrace icon apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

arcball_camera icon arcball_camera

Single-header single-function C/C++ immediate-mode camera for your graphics demos

argparse icon argparse

A simple C++ header only command line argument parser

async-js-demo icon async-js-demo

Some demos to show how to do asynchronous programming using javascript

autotrader icon autotrader

A Python-based development platform for automated trading systems - from backtesting to optimisation to livetrading.

babylon.js icon babylon.js

Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL

backtrader icon backtrader

Python Backtesting library for trading strategies

backtrader_bokeh icon backtrader_bokeh

Use bokeh as the backend, you will get richer plot effects for backtrader

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

behaviac1 icon behaviac1

The behaviac is a behavior tree solution, with a GUI designer and a runtime part. The designer is used to design and debug the behavior trees, and the runtime is linked in the final executable to execute the generated behavior trees.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bgfx.cmake icon bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

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