This repository will be archived and will likely be revisited later this year. I will be looking to integrate these control schemes with Unity's new Havok Physics based infrastructure. The source code is of course free to look for reference and learning. ๐
This repository contains the implementation of an arcade vehicle controller using Unity's Entity Component System. The project is currently extracted from my own personal game I'm working on and because I'm pleased with the results of the controller - I'm deciding to open source it!
The project is still early and I do intend to refactor how systems interact with the data.
The project will be a git submodule within it's own namespace. The initial implementation shown in Github may use the namespace of my personal project.