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raylib-handy-things

Raylib handy things

ray_pcx.h

Single header to unpack PCX image data into a greyscale image, and load the palette into the supplied buffer.

Intended for using a palettized shader with 8-bit data.

unsigned char palettes[768];
  Image PCX_image = LoadImagePCX("draw.pcx",&palettes[0]);

In the sample provided I make 7 variants of the input palette and cycle them.

NOTE: the FPS variations is caused by recording, not in app.

The example image is (C) Mark J. Ferrari. used here as reference.

raygui_menubar.h

A RayGUI component to add a menubar to the top of the screen.

raygui treeview

An example of how to make a tree-view style component

hot_reload

hot reloading multiple DLL/SO files each DLL can draw what it wants to the camera. and can ( in theory ) be updated on the fly. only tested on windows , but should work for others.

Godot-Simple_Export

an addon for Godot to export a simple ascii scene representation. DO NOT USE AS IS. it's for learning from.

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