Raylib handy things
Single header to unpack PCX image data into a greyscale image, and load the palette into the supplied buffer.
Intended for using a palettized shader with 8-bit data.
unsigned char palettes[768];
Image PCX_image = LoadImagePCX("draw.pcx",&palettes[0]);
In the sample provided I make 7 variants of the input palette and cycle them.
NOTE: the FPS variations is caused by recording, not in app.
The example image is (C) Mark J. Ferrari. used here as reference.
A RayGUI component to add a menubar to the top of the screen.
An example of how to make a tree-view style component
hot reloading multiple DLL/SO files each DLL can draw what it wants to the camera. and can ( in theory ) be updated on the fly. only tested on windows , but should work for others.
an addon for Godot to export a simple ascii scene representation. DO NOT USE AS IS. it's for learning from.