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raylib-handy-things

Raylib handy things

ray_pcx.h

Single header to unpack PCX image data into a greyscale image, and load the palette into the supplied buffer.

Intended for using a palettized shader with 8-bit data.

unsigned char palettes[768];
  Image PCX_image = LoadImagePCX("draw.pcx",&palettes[0]);

In the sample provided I make 7 variants of the input palette and cycle them.

NOTE: the FPS variations is caused by recording, not in app.

The example image is (C) Mark J. Ferrari. used here as reference.

raygui_menubar.h

A RayGUI component to add a menubar to the top of the screen.

raygui treeview

An example of how to make a tree-view style component

hot_reload

hot reloading multiple DLL/SO files each DLL can draw what it wants to the camera. and can ( in theory ) be updated on the fly. only tested on windows , but should work for others.

Godot-Simple_Export

an addon for Godot to export a simple ascii scene representation. DO NOT USE AS IS. it's for learning from.

raylib-handy-things's People

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Justine Hizola avatar Iago Caldentey Palmer avatar Rodrigo Alvarez avatar  avatar Agnis Aldiņš "NeZvērs" avatar Artur Tamborski avatar Dennis Schön avatar Jaedeok Kim avatar Arthur avatar Terry Nguyen avatar Gunko Vadim avatar Ray avatar

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