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Jerenaux avatar Jerenaux commented on May 18, 2024

I admit that I have totally neglected mobile compatibility! I thought I could leave it under the very end, and then I noticed I should have been thinking about it from the beginning. I haven't found time since to really tackle this. So yes, this is a big flaw of PQ with respect to BQ!

I had a look at your project, it seems really nice! I haven't' been able to properly play it (I'll create an issue), but the presentation and the code are really promising! I'll be following that (and I can feature it on my website if you'd like).

Is there a particular reason why you wanted to make it from scratch, instead of using an existing game engine, aside from the learning experience?

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 avatar commented on May 18, 2024

My other game (which is based off BQ) has been in development for nearly two years, with various developers contributing. So you can imagine the code has become so cluttered and convoluted, and plain out inefficient. Plus, because everything was horribly programmed, I would spent too much time trying to piece everything together at times.

It is not ready yet, I should have it done within a week or so :)

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Jerenaux avatar Jerenaux commented on May 18, 2024

Cool, I'll be looking forward to it! In the meantime I've added a link to your Kaetram repository on Phaser Quest's page, as people interested in PQ would surely be interested in Kaetram!

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Veradictus avatar Veradictus commented on May 18, 2024

Hey Jerenaux, I wanted to let you know of my latest version of Kaetram. It has come a long way, so please check it out when you can (the development version on GitHub even has some WebGL support) https://github.com/Veradictus/Kaetram-Open

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