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Robot Gladiators" is a dynamic browser-based combat simulator crafted entirely in JavaScript. Players strategically manage robots in battle, upgrading their capabilities and securing victories to maximize cash rewards, all stored within the browser

Home Page: https://jay1194.github.io/robot-gladiators/

JavaScript 96.26% HTML 3.74%
javascript loops-and-iterations objects variables window-prompt

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robot-gladiators's Issues

Add shop functionality

Description

  • After defeating an enemy, ask the player if they would like to purchase an item from a store.

  • The player can purchase health or attack points if they can afford it.

Initial game functionality - MVP

Description

Must Have

  • Build a game where a players robot can fight another robot until one of them loses.

  • If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.

Features

  • The players robot's name can be dynamically created by the player through the browser.

  • The player is given the option to skip the fight by paying a penalty, or continue with the fight.

Restructure data with JS objects

Description

  • Create and use JavaScript objects to organize data related to the player and data related to the enemies.

  • Create object methods to perform player actions.

Blank/null response handling for the player-name prompt

Expected Behavior

  • If the prompt for the player name is left blank or cancelled, anew prompt should request the player name.

Current Behavior

  • If prompt for player name is left blank or cancelled, a new prompt should re request the player name.
  • If the prompt for player is cancelled, null is stored as the player's name.

Possible Solution

  • Create function function getPlayerName() function that will loop until a valid response can be returned.

Add randomness to health and damage values

** Description**

  • Start enemies at a random health value between 40 and 60.

  • Start enemies with a random attack value between 10 and 14.

  • Attack damage is random, using the robots attack value as an upper limit (for example, the player's attack is 10, their damage range is 7-10).

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