The error report display this.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ff994ea82fb
VCRUNTIME140
UnrealEditor_Core!UE::String::Private::ConcatFStrings<FString const &,FString>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp:676]
UnrealEditor_Core!FString::ConcatFF() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp:752]
UnrealEditor_CaptureSubsystem!<lambda_e774434e92df38bee76464832d9aaa7c>::operator()() [C:\Workspace\DBAIMetaHumanNewVersion\Project_Ari\Plugins\CaptureSubsystem\Source\CaptureSubsystem\Private\CaptureSubsystemDirector.cpp:951]
UnrealEditor_CaptureSubsystem!UE::Core::Private::Function::TFunctionRefCaller<<lambda_e774434e92df38bee76464832d9aaa7c>,void __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
UnrealEditor_Core!TGraphTask<FAsyncGraphTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2123]
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:770]
UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1512]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1905]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:519]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5812]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
[2024.03.13-08.25.01:561][ 69]LogCaptureSubsystem: Capturing Video
[2024.03.13-08.25.01:561][ 69]LogCaptureSubsystem: Creating Director
[2024.03.13-08.25.01:561][ 69]LogCaptureSubsystem: Creating Audio Encoder
[2024.03.13-08.25.01:562][ 69]LogBlueprintUserMessages: [LV_AIStudio_C_3] Capture start
[2024.03.13-08.25.01:594][ 73]LogTemp: Creating Encoder
[2024.03.13-08.25.01:594][ 73]LogCaptureSubsystem: Creating Encoder Thread
[2024.03.13-08.25.01:594][ 73]LogCaptureSubsystem: Creating Video encoder
[2024.03.13-08.25.01:594][ 73]LogCaptureSubsystem: nvenc added
[2024.03.13-08.25.01:594][ 73]LogCaptureSubsystem: Warning: Using software encoder
[2024.03.13-08.25.01:594][ 73]LogCaptureSubsystem: Creating Video Queue
[2024.03.13-08.25.01:595][ 73]LogCaptureSubsystem: Error: 삄♴荈甀핥�㶀랞ã甀适诌䣖쮋胨ț䠀쎋ᇫ譌먃� Error:
In LogErrorUE() function it print unicode. but I have no idea how can check the reason. because it called on TaskGraph