A little DMA cheat for Rust. Some basic functions. A basic and easy to update SDK.
- Player Fuser ESP
- Admin ESP
- No Recoil / Recoil Modifier
- SpiderMan
- Force Admin
- Change Time
- Bright Nights
- FOV Changer
- Bright Caves
- DTB Fix
Small DMA Cheat For Rust
License: MIT License
Hey i have build it with the latest update and game seems to crash while not able to write recoil
[BaseProjectile] RecoilPitchMin: 0.000000
[BaseProjectile] RecoilPitchMax: 0.000000
[BaseProjectile] RecoilYawMin: 0.000000
[BaseProjectile] RecoilYawMax: 0.000000
[BaseProjectile] Failed to write RecoilPitchMin
[BaseProjectile] Failed to write RecoilPitchMax
[BaseProjectile] Failed to write RecoilYawMin
[BaseProjectile] Failed to write RecoilYawMax
[DMA @ 17:11:33]: failed to Execute Scatter Read
[DMA @ 17:11:33]: failed to Execute Scatter Read
I updated everything and the cheat works perfectly but no recoil does not work at all, is there a way to fix that? Btw sorry for making so many issues :(
where you go to install the initial RustDMA.exe abd RustDMA.pbd?
The Cheat launches as normal but the only feature that works is box esp on main monitor and on the second monitor "GUI Framework" just goes white. But the console does not give any errors
How do you find the value of the static field offsets for examole in TODSky.h StaticField = 0xB8 how does one find that and where does it come from aswell as intance = 0. Thanks for the help and great source!
Just realized I wasn't using smart pointers, Need to change all of those pointers to shared ptrs to prevent memory leaks.
Are features like Bright Night unsafe to use? Will the hammer come down on you? Or can you use them, assuming the server doesn't have a plugin to block it?
Python initialization failed. Python 3.6 or later not found. But I have it installed. All your other cheats are working. But for some reason he doesn't want to be here. I have Python installed
Good day, everything was working fine for 2 weeks, but after the recent update, this error started to appear (Exception thrown at 0x00007FFE20935BB6 (ntdll.dll) in RustDMA.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.) as well as (Unhandled exception at 0x00007FFE20A0F279 (ntdll.dll) in RustDMA.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFE20A787F0)). After which the console closes. Checking with the debugger, the error occurs on line 25 in BasePlayer.cpp. I checked and rechecked the offsets and everything from .scripts, they match with the recent game update. I've been trying to solve the problem for 4 hours and decided to seek help here, I would be grateful for any advice.
Hi, I'm learning and I'm analyzing your code, I've seen a lot of things in it, could you help me with just one thing? How to get the position of entities?
Hello, is there a reason why do don't do anything with basenetworkable entities such as ores etc?
Hey, I'm making a fork of your project for the use of the KMBox and other features, I was wondering what Library you used for rendering? Mainly so I can find examples of the tab controller as I'm trying to implement multiple tabs. Is it a custom library made by you? Or a public one with documentation?
Thank you for your original project and hopefully answer :D
when moving about 300 meters it will crash. when holding still it will not crash.
In MainCamera.h, it says "Can't find" in the comment. What's that mean and if they can't be found, how to find these values?
uint64_t CameraGameObject = 0x10; //cant find
uint64_t ViewMatrixOffset = 0x2E4; //cant find
Hi, I'm learning to program now, I saw that you use scatter, I couldn't identify how you read several address strings with scatter to make it quick?
type:
read A = 0x500
and in the same function read B = A + 0x600
Hello are you planing on making a Dma base that people can use as a example on how to create Dma cheats ?
Because i have a hard time getting a food hold in the Dma seen.
rust is open and my dma is plugged in idk what is going on
Hello, I have been having a issue that when I run it it loads up and everything but then returns Failed to Execute Scatter Read
, here is my full debug log for my issue and offsets are up to date as well. I am not the only one having this issue and it could just be that my build is broken but testing with different dma and also computers as well i get this issue
Debugging Window:
inizializing...
dumping memory map to file...
Dumped memory map!
FPGA ID: 12
DEVICE ID: 512
success!
[+] VMMDLL_ConfigGet ID = 12 VERSION = 0.0
<class 'vmmpyc.Vmm'> returned NULL without setting an exception
[+] Patched DTB
CR3 fixed
[+] Found Base Address for RustClient.exe at 0x00007FF6DAB30000
[+] Found Base Size for RustClient.exe at 0x00000000000A5000
Process information of RustClient.exe
PID: 27104
Base Address: 0x00007FF6DAB30000
Base Size: 0x00000000000A5000
[+] Found Base Address for GameAssembly.dll at 0x00007FFA570A0000
[LocalPlayer] Initialized
[LocalPlayer] LocalPlayer: 0x2000C75B
[LocalPlayer] Static Fields: 0x0
[LocalPlayer] Base Player: 0x0
[-] Failed to Execute Scatter Read
[MainCamera] Initialized
[MainCamera] MainCamera: 0x155E6E8B770
[MainCamera] Static Fields: 0x15CDC8827B0
[MainCamera] Camera: 0x15E99A18A20
[MainCamera] CameraGamoObject: 0x15E99947900
[TODSky] Initialized
[TODSky] Class: 0xC002DC93
[TODSky] Instance: 0x0
I was testing some things on a garbage server and got banned (server banned, not eac).
Not that I cared, but it's interesting to see how I got banned. Have you tested what might flag you as a cheater? If so, please tell me. Can you use debugcam, or does that get you flagged too? What about recoil? All I'm saying is that if you've tested and have some information, please share it here; I will appreciate it. It will greatly improve my knowledge about Rust cheats.
what do you use dma card?
please official shop link!
Great share!
All features are working as expected, however RustClient.exe will eventually crash. It could be as quick as 10 minutes, or as long as an hour. Here is the application error from Event Viewer:
Faulting application name: RustClient.exe, version: 2021.3.24.4316, time stamp: 0x643f9544
Faulting module name: GameAssembly.dll, version: 0.0.0.0, time stamp: 0x65816aeb
Exception code: 0xc0000005
Fault offset: 0x0000000000769e9d
Faulting process id: 0x5228
Faulting application start time: 0x01da3465c0a5869f
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe
Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\Rust\GameAssembly.dll
Report Id: 7b4ed086-e9f2-41dc-b37e-16f06f44a10e
Here is the current state of each feature:
bool SpiderMan = false;
bool NoRecoil = true;
int RecoilReduction = 15;
bool AdminFlag = false;
bool ChangeFov = false;
int Fov = 100;
bool ChangeTime = false;
int Time = 12;
bool BrightNight = false;
bool BrightCaves = false;
bool AdminEsp = true;
also Failed to write Memory at 0x00000000000000020
The cheat screen just goes white
My game crashes whenever I hold any of these items, sometimes its a delayed crash. I suspect its due to the recoil setting because it outputs the same as if I would be holding a weapon.
I get this error when starting the .exe
DMA @ 00:23:15: loading libraries...
DMA @ 00:23:15: ERROR: could not load a library:
DMA @ 00:23:15: vmm: 00007FFEC7C90000
DMA @ 00:23:15: ftd: 0000000000000000
DMA @ 00:23:15: leech: 00007FFEDE470000
DMA @ 00:23:15: dumping memory map to file...
DMA @ 00:23:15: ERROR: Could not dump memory map!
DMA @ 00:23:15: Defaulting to no memory map!
Used write functions, so it's not so big of a surprise. Just a warning to all other people who use this - be careful.
If the game isn't running a white window appears then crashes due to not being able to find the game, but when the game is running only the console appears. Offsets have been updated to the most recent patch. Any ideas? Thanks
I’m just wondering if I need the dma card or just the fuser I’m really new to this stuff and not really sure how it works thanks!
hey since i use this i have [DMA @ 15:48:04]: failed to Execute Scatter Read and since that i cant even craft stuff at the workbench
is it safe to use Only fuser esp of all other features, or there is some hooks too, that can be tracked by easy anti-cheat? I mean is That player esp for fuser based on Memory Read ONLY? or no? + How to disable server commands blocking? That one thing https://githubissues.com/IntelSDM/RustDMACheat/23
THANKYOU
Enabling cheat with adminflag on in online server gives this in console window:
[ConsoleSystem] camspeed - Blocked Command From Server
[ConsoleSystem] camzoomlerp - Blocked Command From Server
[ConsoleSystem] camzoomspeed - Blocked Command From Server
[ConsoleSystem] debugcamera - Blocked Command From Server
[ConsoleSystem] debugcamera_fov - Blocked Command From Server
[ConsoleSystem] noclip - Blocked Command From Server
Also, in certain modded servers with only esp and no recoil activated i get spammed in console by a message like this:
Server tried to run command, but we blocked it.
Can these commands be identified by server admins?
The game did a unity update. I can't be bothered updating this repo right now.
Since some people will struggle to update native offsets for the camera; here are the new camera offsets:
class MainCamera
{
/*
Script.json
"Address": 55074032,
"Name": "MainCamera_TypeInfo",
"Signature": "MainCamera_c*"
*/
uint64_t Class = 0x3AB9E00;
//Dump.cs / DummyDLL
uint64_t StaticField = 0xB8; // Static Padding To Access Static Fields
uint64_t Camera = 0x0; // public static Camera mainCamera
uint64_t CameraGamoObject = 0x10;
uint64_t ViewMatrixOffset = 0x30C;
All the other offsets can be retrieved with il2cpp dumper.
right now my DMA solution is pretty terrible and is only able to run via the TINY TLP algorithm. I am confident in saying i have installed the program correctly on my second pc but i am getting an error
"vmmWinInit_TryInitialize: initialization Failed.
Unable to locate valid DTB. #2
VmmProc: Unable to auto-identify operating system for PROC file system mount.
Specify PageDirectoryBase (DTB/CR3) in -cr3 option if value is known"
i should state that i am able to read memory through my DMA fine (pcileech.exe -probe).
All i am asking for is conformation that running via TINY TLP is the cause of the issue.
a friend who used this told me to add that holding out a Salvaged Shelf with norecoil bool enabled crashes his game
no way of testing this on my side, however.
for me dnSpy is not showing BackField parameters, i see them in bottom search, but when i press on it and try to find BackingField or Backing there is no matches
EDIT: in dnspy go to View->Decompiler->C# / Visual Basic (iLSpy) -> check "Show hidden compiler generated types and methods"
[LocalPlayer] Initialized
[LocalPlayer] LocalPlayer: 0x7FFBE0E57FF8
[LocalPlayer] Static Fields: 0x80110000
[LocalPlayer] Base Player: 0x0
[-] Failed to Execute Scatter Read
[MainCamera] Initialized
[MainCamera] MainCamera: 0x7FFBE0E91BC8
[MainCamera] Static Fields: 0x80110006
[MainCamera] Camera: 0x0
[MainCamera] CameraGamoObject: 0x0
[TODSky] Initialized
[TODSky] Class: 0x150000
[TODSky] Instance: 0x0
It is getting some stuff but other stuff is invalid, the window for the cheat doesn't even show up and its just a console
How do I fix bad DTB on Legacy version?
python isnt been found and the scatter bytes wont read
I saw a dma toolbox in c# that has a chams function. is it possible to implement it using your cheat?
After using this program its draws esp box on gaming pc no on 2nd pc… got insta ban
The overlay is completly white for me any fix ?
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