Comments (5)
The 0xB8 To access the static field contents is because unity creates a Heap at 0xB8, Think of it like an instance of the class for the static access of it. It will always be at 0xB8 in any static class.
Whenever I have an instance set to 0 it is because I am going to get the instance from a field in the static class so I just set it to 0 until it is read.
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Using your project, I was able to get all the information I need to make a radar cheat. I am having trouble however including files in the solution. I have never used pch but whenever I try and include for example imgui I get this error which prevents me from building:
"Error C2857 '#include' statement specified with the /Ycpch.h command-line option was not found in the source file"
Currently I made a new folder inside of misc named gui with all the imgui files I need to create a dx11 window. But when for example I #include "gui/imgui.h" I get this error and have tried for hours to fix it.
Thanks for the help
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With a PCH you need to #include "pch.h" as the first line of any c++ file.
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Thanks that fixed the problem. Sorry for so many questions this will be my last. For my radar cheat I have started looping through the networkables and grabbing the positions of all ores, hemp, and TCs etc. The problem arises when I want to display all the positions on the window. Currently I re-read base networkables every 15 seconds in the main loop and then store all of the pointers to position and name and read from that. But next time I loop networkables it causes some lag so how would you go about this?
thanks
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The simple fix to lag with DMA is multi thread a caching and drawing thread and, mutex them together. Then use scatter reads for all your caching and only update when needed. Most static entities won't need to be updated while animals can be updated every 25ms instead of every frame.
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Related Issues (20)
- No recoil not working HOT 9
- Do I need dma card or fuser only? HOT 1
- GUI Rendering Library HOT 3
- error HOT 1
- Is it safe to use only fuser esp only HOT 1
- Installing directery
- Failed to Execute scatter read
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- Failed to Execute Scatter Read HOT 12
- Are features like Bright Night unsafe to use? HOT 6
- Can't Find Meaning? HOT 7
- New Native Offsets HOT 3
- DMA not supported ? HOT 3
- crashes when rendering new players HOT 1
- Basenetworkable usage?? HOT 2
- Insta ban HOT 17
- Got banned by EAC after today's update (and no, I have good personal firmware). HOT 8
- Just need help HOT 1
- well its not an issue but it would be a p1000 feature sugestion
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