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GraionDilach avatar GraionDilach commented on July 18, 2024 1

var actor = RandomActors.RandomOrDefault(Game.CosmeticRandom);

This is also a source of reconnection error. I don't know if this one is involved in your drop pods though.

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GraionDilach avatar GraionDilach commented on July 18, 2024
  1. is caused by the CosmeticRandom here and needs to be World.SharedRandom:

var pFacing = podFacing.RandomOrDefault(Game.CosmeticRandom);

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Inq8 avatar Inq8 commented on July 18, 2024

Thanks to @GraionDilach, fixed 1, 2 remains but the ability will be remade in the future. closing.

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Inq8 avatar Inq8 commented on July 18, 2024

Appears desync still occurs:

Combined Arms mod version 0.61-Pre-Release-5
on map 23807f72a00d796acd5275fb9d4b7f4783ed5ff6 (Reaver's Divide by Darkademic).
Date: 2020-01-23 15:08:54Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Out of sync in frame 4277.
 Compare syncreport.log with other players.
   at OpenRA.Network.OrderManager.OutOfSync(Int32 frame)
   at OpenRA.Network.OrderManager.CheckSync(Byte[] packet)
   at OpenRA.Network.EchoConnection.Receive(Action`2 packetFn)
   at OpenRA.Network.OrderManager.TickImmediate()
   at OpenRA.Sync.<>c__DisplayClass13_0.<RunUnsynced>b__0()
   at OpenRA.Sync.RunUnsynced[T](Boolean checkSyncHash, World world, Func`1 fn)
   at OpenRA.Game.InnerLogicTick(OrderManager orderManager)
   at OpenRA.Game.LogicTick()
   at OpenRA.Game.Loop()
   at OpenRA.Game.Run()
   at OpenRA.Game.InitializeAndRun(String[] args)
   at OpenRA.WindowsLauncher.RunGame(String[] args)

my friend sent me it, and has sent me the replay so i can have a look when i get home

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Inq8 avatar Inq8 commented on July 18, 2024

Ahh that will be it. thanks

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