Comments (8)
I think this covers everything:
Brutal:
- Ground units cost 50% less
- Air units cost 10% less
- Buildings cost 10% less
- Defenses cost 15% less
- Aims to expand twice
- Builds more excess power than Hard
- Attacks with larger squads than Hard
- Will attempt to maintain air superiority with no limit
- Aircraft will prioritise targets more effectively than Hard
- Will create larger bases than Hard
- Will create commando units more frequently than Hard
- APCs have a squad of infantry inside
Very Hard:
- Ground units cost 30% less
- Air units cost 5% less
- Buildings cost 5% less
- Defenses cost 10% less
- Aims to expand once
- Builds more excess power than Hard
- Attacks with larger squads than Hard
- Will attempt to maintain air superiority with no limit
- Aircraft will prioritise targets more effectively than Hard
- Will create larger bases than Hard
- Will create commando units frequently than Hard
- APCs have a squad of infantry inside
Hard:
- Ground units cost 10% less
- Defenses cost 5% less
- Aims to expand once
- Builds more excess power than Normal
- Attacks with larger squads than Normal
- Will attempt to maintain air superiority up to a limit
- Aircraft will prioritise targets more effectively than Normal
- Will create larger bases than Normal
- Will create commando units frequently than Normal
- APCs have a squad of infantry inside
Normal:
- Does not expand
- Cap on number of aircraft
- Early game artillery is delayed
Easy:
- Does not expand
- Attacks with smaller squads than Normal
- Will build fewer aircraft than Normal
- Early game artillery is delayed
from camod.
Thank you for the overview. As spectator is saw that the Brutal AI automatically earns money/resources also if the AI has no refinery. Is this behavior the same over all differnet AIs and how much is it?
And a second question is the behavior of the Naval AI.
Thank you very much.
Grondon
from camod.
No probs.
Ah yea I missed that off the list. Normal and above get a bit of money if they have less than $2500 in the bank.
Every 18 seconds:
- Normal gets $500
- Hard gets $750
- Very Hard gets $1000
- Brutal gets $1250
For comparison a single harvester averages around $650 in the same amount of time.
The Naval AI gets no bonuses at all, and was really just a workaround for playing island maps with no bridges (to stop the AI building ground forces that would just be stuck forever), but it probably needs a rework. I'd just avoid playing those maps.
from camod.
Thank you. Here is an tabular overview.
Criterion\AI | Brutal | Very Hard | Hard | Normal | Easy |
---|---|---|---|---|---|
Cost ground units | -50% | -30% | -10% | -/- | -/- |
Cost air units | -10% | -5% | 0% | -/- | -/- |
Cost buildings | -10% | -5% | 0% | -/- | -/- |
Cost defendes | -15% | -10% | -5% | -/- | -/- |
Max MCV expansion | 2 | 1 | 1 | 0 | 0 |
Power management | Builds more excess power than Hard | Builds more excess power than Hard | Builds more excess power than Normal | -/- | -/- |
Attack size | Attacks with larger squads than Hard | Attacks with larger squads than Hard | Attacks with larger squads than Normal | -/- | Attacks with smaller squads than Normal |
Air superiority | Will attempt to maintain air superiority with no limit | Will attempt to maintain air superiority with no limit | Will attempt to maintain air superiority up to a limit | Cap on number of aircraft | Will build fewer aircraft than Normal |
Air effectiveness | Aircraft will prioritise targets more effectively than Hard | Aircraft will prioritise targets more effectively than Hard | Aircraft will prioritise targets more effectively than Normal | -/- | -/- |
Base size | Will create larger bases than Hard | Will create larger bases than Hard | Will create larger bases than Normal | -/- | -/- |
Commando units | Will create commando units more frequently than Hard | Will create commando units frequently than Hard | Will create commando units frequently than Normal | -/- | -/- |
APCs | APCs have a squad of infantry inside | APCs have a squad of infantry inside | APCs have a squad of infantry inside | -/- | -/- |
Start income every 18 sec till $2.500 | $1.250 | $1.000 | $750 | $500 | -/- |
Misc | -/- | -/- | -/- | Early game artillery is delayed | Early game artillery is delayed |
from camod.
Related Issues (20)
- Game crash when subs fire on water passable land.
- PointDefense makes Armament ignore Ammo or ReloadDelay seemingly HOT 1
- TransformOnCondition: with SkipMakeAnims: false on a Building triggers sell animation first
- [Linux] AppImage stuck on loading screen HOT 3
- Aircraft transformed mid-flight using a TransformOnCondition: do freeze HOT 1
- If Actor to be converted into has BuildLimit defined the conversion fails.
- Lower priority of mobile stealth generators and mobile sensor arrays. HOT 1
- Game crashes when losing technology HOT 1
- Flag of the UkrSSR is wrong. HOT 2
- SabotageHPRemoval will damage Shielded instead of bypassing it
- EMP spark on mothership should be set with larger ZOffset HOT 1
- [Linux] Flatpak/Flathub?
- Pressing V (upgrade) with atomic heavy tanks selected upgrades them to lasher tanks even for soviet factions other than Psi Corps. HOT 1
- As ARC, upgrading battle tanks equipped with minidrones removes the minidrones. HOT 1
- Game crashes on Tomahawk missile fire HOT 4
- A tiny error reported by Utility
- Crash on master
- Soviet faction causes desync when building barrack
- Game crashes when helicopter lands on coast
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from camod.