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iw5_bot_warfare's Issues

Option to Disable mod features

For instance:
When the player has the scavenger perk, the grenades are resupplied, I wish I could disable the option.
When the player obtains a specialist, whatever weapon it is, it adds the accessory to hold the breath, also having the option to disable.

Set bots difficulty level according to number of players

If you could establish a variable to set the level of difficulty of the bots according to the number of players, for example:
From 1 to 3 Players - Bot level in easy,
From 4 to 7 Players - Bot level medium,
8 to 9 Players - Hard bot level,

Is there a way to load the game with the fs_game DVAR already set to "mods/bots"?

Is there a way to load the game with the fs_game DVAR already set to "mods/bots" instead of launching the game first, hitting the ~ key and setting it manually to set fs_game mods/bots? I have tried to launch the iw5mp.exe by setting +seta fs_game "mods/bots" but it does not take effect after the game has been launched. I have also tried to set it in the player config file but the setting is removed every time the game is launched and overwritten with the default setting.

DLC WAYPOINTS PROGRESS

Thank you everyone for your hard work and dedication to bring muchly anticipated Bot support for MW3!
My hope is to start a discussion regarding plans and progress posts for DLC Map Support for contributors.

Just a few ideas/questions

In team defender would there be a way to make the bot holding the flag to run away from enemies? As someone who used to play it relentlessly it would be more accurate for the bot to run, or camp more with the flag.

Also when you say “ Bots each all have different classes, traits, and difficulty and remember it all.” Is that based on a per match basis?

And lastly is there anyway to tie a difficulty to specific bot name? For example, like normal cod a good player will typically be known in each match based on name, is there anyway I could make it to where specific bot names are tied to a difficulty?

just suggestions and asking for some insight, sorry if this way too much, regardless your work has made mw3 bring back my entire teen years :) thank you.

[Feature Request] Standard IW5 support

I'm sure you were expecting this request. But will this work with "standard" versions of the game, like the steam or the Project Nova mod or does this mod depend on Plutonium for its calls?

Bots do not respect Infected Mode.

Tried it in "Infected" Game mode and added the bots to the survivors. there everything is going well. The problem occurs when a bot is infected, it appears with a weapon, when in the game mode classes the infected do not have weapons, they only have a knife. The point is that they do not respect the predefined classes of the game mode.

bots are so op from long distances

Bots are so OP from long distance, can you nerf them by a little? Because it's impossible to win a gunfight against bots from long distances, onetime a bot killed me with a headshot from the end of the map with mp-9 can you imagine MP-9!!! no way.

Hard bots too hard and med bots too easy

It's not a big problem after all but, I think it should be perfect to set hard bot as the same reflexes and game sense but decreasing the headshot aimbot a bit, is it possible to set hard bots to hit only bodyshoots??

My waypoints for DLC maps

I´m not sure if they´re any good (I´m quite skeptical). Aside from the normal waypoints, just a few with different stances on Liberation, Overwatch and Black Box, Only Piazza and Sanctuary have some additional grenade, noobtube and claymore waypoints currently. They´re all flag and bomb modes proof
waypoints.zip

Here is the _bot_utility file
_bot_utility.zip

My waypoints for DLC maps fixed + Foundation and Erosion

I have fixed major waypoint flaws on Piazza. Removed some waypoints in the spawn areas (let me know if that´s generally a good thing, imo yes). Foundation and Erosion can be played now. Bots can´t get up the ladder near the "Delta" spawn on Foundation though and I don´t know what´s wrong, so if someone can look into it, I would appreciate it. Also not many special waypoints on most maps
waypoints.zip
_bot_utility.zip

Issues with bomb interactions

In my experience, these bots work really well outside of 1 issue, which is that they don't properly interact with the bomb in demolition. They do go after the bomb, but after interacting with it to plant or defuse for half a second, they just stop and take their gun back out. I'm not sure if its something on my end with installation or an issue with the bots.

Heres a video of me watching the bots around the bomb - https://www.youtube.com/watch?v=xaFfog02hio

Bots getting stuck occasionally where they didn't before

I believe this may have something to do with a recent plutonium update. I haven't played this in a while, but there wasn't any issues with bots getting stuck last time I played (not sure how long ago but probably 1-2 months ago). I didn't initially update the mod when I started playing again but when I did, it was still happening. Maps have waypoints & they don't lead through objects the bots are getting stuck on.

Bot chatter is very rough at the moment

The chat lines seem to be ripped directly from older IW4x Bot Warfare versions, so I'm seeing instances of bots using internal weapon/map names [E.G: mp_paris is messed up / I love my iw5_type95]
If bots_main_chat is set high enough, bots will sometimes make the same contextual remarks more than once.
E.G: "wh CrazyCSIW6", immediately followed up by "Wow, I'm reporting you", etc.

Also, bots refer to MOABs as nukes still as the chat lines are straight from IW4x Bot Warfare

Private Match issue.

When pressing the "Game Summary" button after playing a Private Match, Plutonium crashes. This is a fixable problem?

Crash when trying to add bots on server

Hello, I managed to play with bots warfare in private match but I'd like to install it on my private dedicated server.

Bots warfare is installed in my game files (%appdata local%).
I have a running server where I can connect but I don't have any mod installed yet.
How can I install the mod in the server ? because when I try to type bots_manage_add 10 it just crashes (so I guess there's something missing in the installation of the server because it works when I'm in private match).

Thank you for your help

Bots acting strange.

For some reason, the bots during a match on either side of a team (during any mode). Will run/walk into a wall and jump repeatedly non-stop. (And become easy targets for other players/bots). On a few different maps like terminal, decommission, and possibly other maps as well.

Am I the only one noticing this?

Screenshot (17)
Screenshot (21)
Screenshot (24)
Screenshot (25)

Can't change map

When creating a new private match, i cant change the map to any other than seatown.

I don't know how to install it

I don't understand English very well and I don't really understand the installation tutorial, can someone explain it to me more simply? I have the MW3 from plutonium. Thanks

Weapon recoil doesn't affect bots

When bots fire weapons, their recoil doesn't have any affect on the bots' aim. This gives them an unfair advantage over human players and makes their fighting ability very overpowered, allowing them to fire 100% accurate bursts from high-recoil weapons such as LMGs.

Numbers flying out of the sides of teammates and enemies when shooting them

Whenever i shoot an enemy or teammate by accident, a bunch of numbers fly out of the sides of them, its really annoying. Last update did not have this problem. Is there any way to fix this? I prefer the original style where the number pops out after you kill them, not a bunch of numbers flying out of the sides every time they are shot.

scavenger perk broken?

when i equip the non pro version of scavenger i get the benifit of scavenger pro without having it unlocked. just wondering if this is a problem with bot warfare or with plutonim itself.

Out of Memory Error

It seems in the load_waypoints function, having too many cases in the switch statement may be causing an out of memory error. I was creating waypoints for maps that don't have any yet & started getting this error on the loading screen on certain maps. Removing some of the cases seems to fix this or change which maps produce the error. Doesn't appear to be a syntax error so maybe a stack space or memory space issue with the application. Might need some refactoring.

New script update exp bug

hey there, downloaded your new script update. Theres an issue with scoring and exp (causing -50 score and not gaining exp). Possible fix or revert to previous version?

Implementing some random factors (Proning at Flag and Bomb Spots, shooting down killstreaks)

If possible without the use of waypoints, bots could decide by some random chance to prone while capturing enemy flags (and eventually planting and defusing bombs). Or let them look or spin around

Second thing is about the bots shooting down killstreaks too fast. I´m suggesting a random (or fixed for each difficulty level) value (like elapsed time or after the x time of dying to the killstreak)

Not a problem, just a question: How to make bots dropshot more often?

I'm aware of the bot_script folder, I just don't know wich variable affects dropshooting, is it one of these?

		self.pers["bots"]["behavior"]["strafe"] = 50;
		self.pers["bots"]["behavior"]["nade"] = 45;
		self.pers["bots"]["behavior"]["sprint"] = 65;
		self.pers["bots"]["behavior"]["camp"] = 5;
		self.pers["bots"]["behavior"]["follow"] = 5;
		self.pers["bots"]["behavior"]["crouch"] = 10;
		self.pers["bots"]["behavior"]["switch"] = 2;
		self.pers["bots"]["behavior"]["class"] = 2;
		self.pers["bots"]["behavior"]["jump"] = 75;

Easy setting up a unbalanced match (3 vs 6 for example)

Sry to put it here but I don´t really understand how to make a match 3 vs 6 (me with 2 bots vs 6 bots in the other team). I know how to do it in TDM but not in the side switching modes like in Domination because there the bots join my team after half-time. Would like to get a fourth menu tab for presets. Or add simple "Add x bots to allies / axis", "Remove x bots of allies /axis" options, so adjusting the amount doesn´t take a while. Currently it´s quite complex to get something else than balanced teams.

Questions about the mod

First of all i'd like to say thank you very much for doing this job, it's been a blast to play it, seriously thank you very much.

I wanted to know if there is a way to disable the splash damage data in your hud (those numbers you get when you hit a bot)?

And is it possible to put more than 9 bots in just one side? I was looking forward to make like a 7x11 (me included), but as soon the enem team gets 9 bots it gets stuck and can't complete the team.

Not an Issue just a question: How to change loadouts for bots?

Hi,

To start, I just want to say that I really appreciate the effort you have all put into these bot mods. They are fantastic.

I am playing around with the mods for my custom server, and I have not had much luck finding out how to set the loadouts for the bots. I am trying to create a snipers only bot lobby and am having some difficulty. Is there a way to filter the weapons that a bot chooses for a loadout? Or is there a way to force a bot to choose the default loadouts/ follow the restrictions of the custom game mode.

Any help would be appreciated.

Thankyou!

Is there a way to save settings?

Hi,

Inputting commands in all the times i launch the game can be quite irritating. I was wondering if there was a simpler way to save stuff and make them auto-load when we boot it up.

Pathing Maps

Before this gets looked at as a major issue, I want to state now that it is not. It's just me being confused about something. I have had trouble figuring out how to get the pathing gsc files to work after I have pathed out a map. I saved the pathing, located it, and even tried to transfer the pathing points in the document to my MW3/Raw/maps/mp/bots/waypoints as a new GSC file. However, I can not get the debugger to load the paths no matter what I try. Is there any way I could ask someone to demonstrate the full process of having paths saved, loaded, and working? I feel like I may be missing some small steps. Thanks!

Can't load waypoints in waypoint editor

Waypoint editor not loading saved waypoints, possibly due to incorrect file pathing in load_waypoints function?

I wanted to try & fix some of the waypoints where bots are getting stuck on respawn.
Seems the bots tend to go for the nearest waypoint when spawning, which sometimes is not accessible. Not sure if there is a way to highlight spawn locations within the editor in order to create appropriate waypoints or maybe you posses the skills to write a function that does such a thing?

possible bug?

so i was playing team Defender and noticed that the gamemode functions in the same way as team deathmatch. holding the flag does nothing and only kills count towards the game score.

just letting you know

Game Crash After Match

I'm using the Steam version of MW3 with Plutonium. When a match ends with bots, it goes back to the main menu, then when I go back to Private Match, the game crashes

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