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View Code? Open in Web Editor NEWThis contains Infinity Engine Enhanced Edition game Audacity save files for the player character. PST:EE is not included.
This contains Infinity Engine Enhanced Edition game Audacity save files for the player character. PST:EE is not included.
The postfixes in "IWDEE_ASfPC_name_changer.bat":
a 8 9 g_ h_ b c d e f g h 0 k_ l_ i j k 0_ 1_ 2_ 3_ s t u v l m n o p q r w z 1 2 3 4 5 6 7
need to be changed.
The audacity savefiles have 29 tracks without the postfixes:
n o p q r
and z 1 2 3 4 5 6 7
These are BGEE and BG2EE/SoD sound slots that work in IWDEE.
Since most voice lines do not use these lines, it would be too inconsistent to include them in self-created player character voice sets.
For this reason they are excluded in the audacity safe file and the bat file.
The savefiles were created and tested on Audacity version 3.0.0.
A test with the latest Audacity version is required to see if it still works as intended.
It appears that IEEE games support .ogg audio files.
The following steps are required:
An audio track is missing from the German BGEE Audacity save file.
The PDF instructions and the IEEE ASfPC wiki may need to be adjusted as Audacity 3.4.2 has visible differences.
At least this needs to be checked.
The batch file "<game>_ASfPC_name_changer.bat" is able to rename the WAV extension to OGG extension, as this is from Infinity Engine supported.
Due to the new implementation of that new feature the dependancy graph in System needs adjustment.
When installing IEEE ASfPC v0.16.6pre-alpha There is a duplication of the sound sets (see screenshot and compare !_DEMO).
Both work identically.
Interestingly, the second soundset !_DEMOF that comes with the same installation is as it should be.
When copying all 36 sound files (_!DEMOA plus _!DEMOB), the following soundset names appear as selectable (see screenshot):
To better understand what is happening here, it is necessary to narrow down the reason for such behavior.
These are the copied sound files:
Side note:
This may not be relevant, but if one of the soundset names are selected and then the play button is clicked, no sound will play.
In order to implement them into the IEEE PCVI system, it is necessary to understand what formats are supported.
This issue is connected to:
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