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ieee-audacity-savefiles-for-player-character-'s Issues

Latest version of Audacity

The savefiles were created and tested on Audacity version 3.0.0.

A test with the latest Audacity version is required to see if it still works as intended.

OGG in dependency graph

The batch file "<game>_ASfPC_name_changer.bat" is able to rename the WAV extension to OGG extension, as this is from Infinity Engine supported.
Due to the new implementation of that new feature the dependancy graph in System needs adjustment.
grafik

Unexpected multiple sound sets

When copying all 36 sound files (_!DEMOA plus _!DEMOB), the following soundset names appear as selectable (see screenshot):
grafik

To better understand what is happening here, it is necessary to narrow down the reason for such behavior.

These are the copied sound files:
grafik

Side note:
This may not be relevant, but if one of the soundset names are selected and then the play button is clicked, no sound will play.

Audiofile in .ogg

It appears that IEEE games support .ogg audio files.
The following steps are required:

  • Look for evidence that this is the case
  • Export sound files in Audacity to .ogg fo
  • Expand the batch file to allow .ogg files to be renamed

Sound sets are duplicated

When installing IEEE ASfPC v0.16.6pre-alpha There is a duplication of the sound sets (see screenshot and compare !_DEMO).
BUG_identical_PCVO
Both work identically.

Interestingly, the second soundset !_DEMOF that comes with the same installation is as it should be.

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