Comments (4)
Hi, all! Just to point out, the issue @LeHerosInconnu is talking about is the one that can be seen at around 27 second mark in the video above with Enemy Speed set to 1. It is a brief flicker which could indeed be mistaken for a graphical flaw.
from fheroes2.
I don't see any issues with this. You set the highest speed for AI which leads for this behavior. The original game doesn't have so fast (120FPS) movement for AI heroes. Also, the original AI never switches between heroes.
from fheroes2.
Hello @ihhub,
I don't see any issues with this. You set the highest speed for AI which leads for this behavior.
In the previous example, the "Enemy Speed" parameter was set to "8".
Even when the "Enemy Speed" parameter is set to "1", the problem remains.
And even if it weren't, the fact that it's possible to set the game to different speeds shouldn't mean that what can be likened to graphical flaws can be allowed.
The game must remain pleasing to the eye in all its possible uses.
In fheroes2:
"Enemy Speed" set to "1":
2024-02-27.15-00-51.mp4
"Enemy Speed" set to "9":
2024-02-27.15-03-46.mp4
The original game doesn't have so fast (120FPS) movement for AI heroes. Also, the original AI never switches between heroes.
Here again, the fact that it's different from the original game doesn't allow to deliver a game that isn't well made in all its possible settings.
from fheroes2.
Another save for this.
When the hero enters the town.
In fheroes2:
2024-06-01.21-48-58.mp4
Here is the save file (1.1.0 8733):
Graphic glitch 01.zip
from fheroes2.
Related Issues (20)
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- Expand Virtual Keyboard to support more languages
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- Broken tiles (a hero can pass a way that has to be unreachable) HOT 1
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from fheroes2.