Comments (2)
Game logic part of this PR is fixed by #8411. As for the part of improving the UI, personally, I don't think that showing damage is harmful in any way and vote not to remove it.
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I think, triggering Genie`s ability should also play spell effect like "Creature bisected in half with massive blood splash ala Heroes 1", complete with minor quake, just like massive hits in Heroes 7.
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Related Issues (20)
- Passability bug with trees HOT 7
- Castle screen, upgraded and regular mausoleums have different alignment HOT 1
- AI heroes must be able to jump into uncovered fog while using Dimension Door HOT 2
- Battle screen, auto combat disabling dialog refers to "battle", not "combat HOT 8
- Archery skill, missing description for shooting without obstacle penalty
- Sorceress castle, Rainbow sprite enhancement HOT 1
- Sorceress town screen, fixing sky flaws HOT 3
- Combat screen, the paladin troop corpse sprite is displayed over the bone dragon troop creature count indicator
- Crash when selecting Roland hero in final Roland campaign map and he has empty carry over army HOT 10
- Combat screen, phoenix troop number indicator is not updated before the phoenix troop attacks
- Innoextract needed for fheroes2-extract-resources script on macOS HOT 3
- Adventure map, the rapid change of focus on the heroes appears to be like a graphical flaw HOT 4
- Roland campaign mission 7, shipyard cant build ship HOT 1
- Improved ally behavior
- Adventure map, AI should not capture bottle objects on the ocean HOT 5
- Adventure map, AI behavior, red AI player's hero Luna zip zap on the adventure map with dimension door and town gate spells (1.0.12 8369)
- Combat, AI behavior, red AI player's hero Luna wastes spell points for nothing with the resurrect spell (1.0.12 8369)
- Meeting screen, hero's necromancy level is incorrectly displayed in the meeting screen with the Spade of Necromancy artifact HOT 1
- Kingdom Overview screen, type of creatures available for recruitment is not updated when a dwelling is built in the castle
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