Comments (8)
Hello, I'm new here. I've installed the demo version, and I'm wondering how I could go about working on this issue?
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Hello, I'm new here. I've installed the demo version, and I'm wondering how I could go about working on this issue?
Hi and welcome, @noah-white-8! First you should setup the dev environment and to be able to build the project:
https://github.com/ihhub/fheroes2/blob/master/docs/DEVELOPMENT.md
Next, you should make the necessary changes and then publish a PR.
If you have any more questions don't hesitate to ask.
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Thanks! Do I need Visual Studio in order to develop, because I have VS Code but not the regular Visual Studio IDE, and it just seemed like I might need the IDE instead from the guide.
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@noah-white-8. Yes, visual studio is required. You will need the necessary things for c++ development.
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So, I have visual studio and I opened the .vcxproj file, and the build succeeded. But when I attempt to run it, the game window appears and has the message "Error! Data files not found! Please see README file. Press any key to continue..."
And when I close the game window, the debug console has the error message "SDL_main: Exception 'No AGG data files found.' occurred during application runtime." I am just hoping someone could maybe help me out. Thanks!
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Hi @noah-white-8 , please read this guide.
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I can fix this, you want it to say auto combat instead of auto battle
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But when I attempt to run it, the game window appears and has the message "Error! Data files not found! Please see README file. Press any key to continue..."
Hi, @noah-white-8. As the guide says, you should run the script called download_demo_version.bat
.
@eduardojp26, this issue has already been assigned and has a PR up by @noah-white-8. We have many other issues marked as good first issues for people to help out with if they want.
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Related Issues (20)
- Combat screen, giant's sprite is displayed on top of the crusader troop's creature count indicator
- Adventure map, optimize the hero's path, taking into account the destination reached on the next turn
- Adventure map, optimize AI behavior of heroes during movement (1.1.0 8733)
- Combat screen, cyclops corpse sprite is displayed on top of the crusader troop's creature count indicator
- Combat screen, Ballista info window, take into account the captain/hero's attack for the displayed attack value of archers
- Combat screen, Ballista info window, the movement penalty for troops in the moat is not currently active
- Game crash during AI turn on failed assertion on _pathStart HOT 4
- Expand Virtual Keyboard to support more languages
- Crash on "next turn" (in AI::HeroesAction)
- Broken tiles (a hero can pass a way that has to be unreachable) HOT 1
- An event is not triggering if a player is boarding a ship HOT 3
- Troop loss bug when attacking the hero in the castle HOT 5
- The map does not match that of the original game. HOT 2
- Town Population screen (with the well), "Recruit Creatures" window, display in brackets the remaining quantity of resources and gold
- Combat screen, the number displayed for lightning spells damage is incorrect when the opponent has the Lightning Helm artifact HOT 9
- Combat screen, Captured Artifact window, artifact is displayed only once when opposing hero has two copies of the same artifact HOT 3
- Magic Book, spell points bookmark right-click information window, add the maximum number of spell points
- New feature: add maps downloading script into release HOT 2
- Support more controller buttons on Switch HOT 1
- Ore (and possibly all other resources) are incorrectly shown on the map. HOT 3
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