Giter Club home page Giter Club logo

Comments (12)

oleg-derevenetz avatar oleg-derevenetz commented on July 19, 2024

"This hero is already in the nearest town, so he cannot cast this spell."

Hmm, if this hero is already in a town, how he could be in a non-nearest town? Nearest to what? Does this imply that the hero can somehow be in a town, but in some distant town in relation to him? How is that?

from fheroes2.

LeHerosInconnu avatar LeHerosInconnu commented on July 19, 2024

Hello @oleg-derevenetz,

"This hero is already in the nearest town, so he cannot cast this spell."

Hmm, if this hero is already in a town, how he could be in a non-nearest town? Nearest to what? Does this imply that the hero can somehow be in a town, but in some distant town in relation to him? How is that?

The spell returns the hero who cast the spell to the nearest town.
The hero is already in the nearest town.
The nearest town to the hero's position on the adventure map.
The hero is already in the nearest town to his current position.
Hope this helps.

In fheroes2:

Town Gate plus 004

Town Gate plus 005

from fheroes2.

oleg-derevenetz avatar oleg-derevenetz commented on July 19, 2024

The spell returns the hero who cast the spell to the nearest town.
The hero is already in the nearest town.
The nearest town to the hero's position on the adventure map.
The hero is already in the nearest town to his current position.
Hope this helps.

Sorry, but no. All this doesn't explain how a hero can be in a non-nearest town to him. If the hero is in a town, then it is obvious that the town in which he is located is the town closest to him, because he cannot be in a town that is not closest to him - unless towns are somehow nested in each other.

from fheroes2.

zenseii avatar zenseii commented on July 19, 2024

Hi, @LeHerosInconnu. I'm more curious about what it is in the current text that you want to solve. I'm asking because the suggested text with its use of "nearest" sounds weird in the given context.

from fheroes2.

zenseii avatar zenseii commented on July 19, 2024

How about: "The hero is currently in a town, so this spell will have no effect."? This avoids the use of "you".

from fheroes2.

oleg-derevenetz avatar oleg-derevenetz commented on July 19, 2024

How about: "The hero is currently in a town, so this spell will have no effect."? This avoids the use of "you".

The part about avoiding "you" in quite legitimate, but the meaning of the clarification about the nearest town escapes me.

from fheroes2.

LeHerosInconnu avatar LeHerosInconnu commented on July 19, 2024

Hello @zenseii,

Hi, @LeHerosInconnu. I'm more curious about what it is in the current text that you want to solve. I'm asking because the suggested text with its use of "nearest" sounds weird in the given context.

The user can think "in the nearest town" excluding the town in which the hero who wants to cast the spell is currently located.
The user may be confused about the destination.

For example, for the Town Portal spell, if the hero is already in a town, this town does not appear in the list of possible destinations (at least not currently).
So there's no confusion for the Town Portal spell.

In fheroes2:
Town Portal spell.
Town portal windows 001
Town portal windows 002

It's important to put yourself in the shoes of all kinds of users when explaining something (taking into account that some users know absolutely nothing about the game), so that everything is understandable without being confusing.

How about: "The hero is currently in a town, so this spell will have no effect."? This avoids the use of "you".

Why not.
Combining the two sentences:

"This hero is already in the nearest town, so this spell will have no effect."

from fheroes2.

oleg-derevenetz avatar oleg-derevenetz commented on July 19, 2024

The user can think "in the nearest town" excluding the town in which the hero who wants to cast the spell is currently located.
The user may be confused about the destination.

"This hero is already in a town" is enough. The "This hero is already in the nearest town" wording implies that there is some weird alternative to "nearest", according to which the hero can be in some "non-nearest"/distant town(?), which is absurd. It looks like an attempt to clarify that the water is wet, as if the water can be dry.

from fheroes2.

LeHerosInconnu avatar LeHerosInconnu commented on July 19, 2024

Hello @oleg-derevenetz,

The user can think "in the nearest town" excluding the town in which the hero who wants to cast the spell is currently located.
The user may be confused about the destination.

"This hero is already in a town" is enough. The "This hero is already in the nearest town" wording implies that there is some weird alternative to "nearest", according to which the hero can be in some "non-nearest"/distant town(?), which is absurd.

It's an indication for the novice player that the game considers that with the Town Gate spell, if a hero is in a town, that town is considered the nearest by the Town Gate spell.
Now, if everyone feels it's not necessary to specify this, do what's best for the game.

It looks like an attempt to clarify that the water is wet, as if the water can be dry.

Dry water

from fheroes2.

oleg-derevenetz avatar oleg-derevenetz commented on July 19, 2024

Dry water

Yeah :)

Dry water consists of 95% liquid water

Another juggling with words.

from fheroes2.

zenseii avatar zenseii commented on July 19, 2024

Hi, @oleg-derevenetz and @LeHerosInconnu.

Another approach to solving @LeHerosInconnu's issue would be to change the description of the Town Gate spell to explain that it doesn't work if the hero is already in a town. Admittedly, I don't remember how that description goes so maybe it already does that, in which case there's no need to further explain this in the dialog we are discussing.

from fheroes2.

LeHerosInconnu avatar LeHerosInconnu commented on July 19, 2024

Hello @zenseii,

Hi, @oleg-derevenetz and @LeHerosInconnu.

Another approach to solving @LeHerosInconnu's issue would be to change the description of the Town Gate spell to explain that it doesn't work if the hero is already in a town. Admittedly, I don't remember how that description goes so maybe it already does that, in which case there's no need to further explain this in the dialog we are discussing.

The original spell description is not very clear on this point:

"Returns the caster to any town or castle currently owned."

In fheroes2:

Town Gate plus 004

Town Gate plus 005

In original game:

Town Gate Heroes 2 001

The hero casting the spell is in a castle:
Town Gate Heroes 2 002

from fheroes2.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.