Comments (10)
Hello @ihhub,
Definitely, a "REDO" button is needed. :)
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- can you put lava pool the way you want in the original editor?
- not for 1.1.1
- what do you mean by that? All dialogs remember your last selection
- where to change?
- press R (see the hotkey list dialog)
- once you select an object you can place as many as you want
- the same way as in the original game
- the engine doesn't support text buffer at the moment
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Improvement suggestion: In castle options you are allowed set shipyard as prebuilt for towns/castles that don't have an ocean close enough.
Giving the user some feedback about why the shipyard won't be there when playing the map would be very helpful.
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I am going to create a set of GitHub issues based on this list since the Editor went public so it would be easier to manage things separately.
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Hello @ihhub,
I installed the new version 1.1 but the Editor button (the globe) doesn't appear. I uninstalled the old one and reinstalled the whole game. Os: Win10; Game: v1.1 x64
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Hi @big4billy , are you sure that you use Price of Loyalty version of the game?
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Hi @ihhub ! Hmm, I have the Gold version from GOG. Is that not proper for the Editor?
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We should also update the ocean tiles on the adventure map so that the waves will be 3 tiles away from the shore. At the moment they are only one tile away.
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- Can't put the "lava pool" in front of mountains, whatever the order of placement, I can't. (Also happens with Lots of other objects).
- Grab (drag & drop) an object.
- Select an objet from the one already on the map instead of reopen menus.
- Scrolling mouse: chante to next/previous element.
- Add to Undo shortcut: Ctrl + Z, also add: "previous button" of the mouse.
- Add "Repeat" with: Ctrl + Y (&/or Ctrl + Shift + Z) also add: "next button" of the mouse.
- Impossible to place a big mountain against the North border, because some sprite would then be outside the map.
- Select (Ctrl + A) text to copy/paste Ctrl+C Ctrl+V
from fheroes2.
- can you put lava pool the way you want in the original editor?
I think i never saw such behavior in original game/editor... but i can't try it anymore (Editor not working anymore... xD)
- Scrolling mouse: chante to next/previous element.
- what do you mean by that? All dialogs remember your last selection
I mean, select element, place it 1 or 2 times, then, scroll and it switch to the next/previous element of the list, without opening the selection box!! Directly on the adventure map! :)
- Add to Undo shortcut: Ctrl + Z, also add: "previous button" of the mouse.
- where to change?
U and R are good but adding the traditional shortcuts (and mouse buttons) would certainly improve the experience of the mapmaker. :)
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Related Issues (20)
- Capitulation logic HOT 2
- Battle: Improve attack strategy to loose less troops HOT 1
- Battle: computer is rushing and loosing units HOT 1
- Battle: if we definetely loose, then try to kill as much units, as we can
- I suggest new feature - rating of the map HOT 1
- Castle screen, scroll bar becomes too tiny for a sizeable trade
- High scores screen, the default name can be too long to fit the list HOT 4
- Castle info field is too large and shifted HOT 1
- Show creature info for the editor dialog
- Combat, AI behavior, AI shooters tend to spread their shots over different troops (1.1.0 8733)
- [Scenario Editor] Graveyard is in the wrong category HOT 2
- AI doesn't take into an account Troll's regenerative abilities
- Adventure map, sometimes the hero's movement animation is stopped when he enters the stone liths HOT 1
- Combat screen, giant's sprite is displayed on top of the crusader troop's creature count indicator
- Adventure map, optimize the hero's path, taking into account the destination reached on the next turn
- Adventure map, optimize AI behavior of heroes during movement (1.1.0 8733)
- Combat screen, cyclops corpse sprite is displayed on top of the crusader troop's creature count indicator
- Combat screen, Ballista info window, take into account the captain/hero's attack for the displayed attack value of archers
- Combat screen, Ballista info window, the movement penalty for troops in the moat is not currently active
- Game crash during AI turn on failed assertion on _pathStart HOT 4
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