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ihhub avatar ihhub commented on June 11, 2024 1

@dimonb , I have an idea in mind how to fix or at least narrow down the problem so I will create a separate pull request from where you might check out the branch. I will do it after the upcoming release which is in a few days. If I miss creating a pull request please ping me again next week.

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oleg-derevenetz avatar oleg-derevenetz commented on June 11, 2024

Hi @dimonb did you notice if the usual animations on the battle screen were working at that time (for example, were the flags of the heroes flying)?

I got the impression that the bloodlust animation went into an endless loop because SDL_mixer reported that the bloodlust sound effect was still playing, although this was actually not the case. If so, then why exactly this was happening is hard to tell, because I also can't reproduce this effect so far.

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ihhub avatar ihhub commented on June 11, 2024

Hi @dimonb , can you please reply to the original question?

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dimonb avatar dimonb commented on June 11, 2024

Hi guys, sorry for delay. No other unusual animation. I got this one more time :( also blood last
It is the only case when game stuck with 100% CPU

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ihhub avatar ihhub commented on June 11, 2024

Hi @dimonb , if we provide a special version of the engine would you be able to compile it on your machine? We will provide instructions.

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dimonb avatar dimonb commented on June 11, 2024

hi @ihhub !
yes, sure

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ihhub avatar ihhub commented on June 11, 2024

@dimonb , actually, I made a pull request #8698 for this matter. I set 20 seconds as a hard stop for playing Blood Lust sound. Could you please compile and test it on your side? 20 seconds would be enough to identify that this was a deadlock. To test I suggest to use Battle Only mode which is designed for battles.

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dimonb avatar dimonb commented on June 11, 2024

@ihhub will try in several days, thx!

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