Related Issues (20)
- Game, Adventure map, prioritize the use of hero portraits not already used in the jail for player heroes
- Combat screen, difference between medusa petrification sprites HOT 6
- Combat screen, spell information window, remove spell cost shown in square brackets "[1]" for petrification spell (medusa ability) HOT 4
- Adventure map, focus is not maintained on the AI hero when he disappears from the adventure map
- Adventure map, AI behavior, to embark, or not to embark, that is the question (1.0.8 7767) HOT 1
- Combat, AI behavior, AI hero suicides to eliminate an opposing human hero, is this a valid action? (1.0.8 7767)
- Game, organizing troops, using the mouse, combining and separating troops of the same type HOT 11
- Combat, Ultimate Artifact, specific sound should be played when an ultimate artifact disappears after a combat HOT 1
- File Options, File to Save, Mouse-operated keyboard window, there is a graphic default on the up arrow of the "Shift" button HOT 3
- Adventure map, Town Gate, information text when the spell is grayed out in the magic book and the player attempts to cast the spell HOT 12
- Adventure map, town portal spell window extension HOT 1
- Town Gate and Town Portal spells, adjustment for "you" instead of "the hero"
- Castle Construction screen, transition to Castle screen, there's a sort of black frame effect around the Castle screen when a building is constructed HOT 4
- Creature separation window, add more vertical spacing between the small number buttons and the "OKAY" and "CANCEL" buttons
- Adventure map, Xanadu window, admission case, visual enhancement of the window
- Adventure map, castle and hero right click info windows, creature sprites overlap HOT 3
- Combat, Hero screen, right click hero info window, wrong window displayed HOT 4
- support Chinese HOT 4
- Castle screen, dragon Recruit window, there's a problem with the "MAX" button
- Add Flathub verification HOT 4
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