Comments (6)
Hi, @LeHerosInconnu !
The same occurs to some other spells:
Not sure that reworking all such sprites worth our time. Maybe, it would be better just to expand creature characteristics window, since we have also issues with free space there for other elements, what do you think?
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Hello @Branikolog,
Hi, @LeHerosInconnu !
The same occurs to some other spells:
In the case of the haste spell, the sword is also shorter, but the orientation of the sword remains the same.
This is the only change proposed for the petrification sprite, that the sword has the same orientation.
Not sure that reworking all such sprites worth our time. Maybe, it would be better just to expand creature characteristics window, since we have also issues with free space there for other elements, what do you think?
Do you mean enlarging the size of the creature's information window, and by the same token possibly enlarging the size of the sprites for the spells?
That would be a possibility, but the orientation of one of the two sprites would have to be redone anyway.
And when will this happen?
The proposed sprite change isn't something that's going to take a lot of work, or a lot of time, either. :)
from fheroes2.
Do you mean enlarging the size of the creature's information window, and by the same token possibly enlarging the size of the sprites for the spells?
That would be a possibility, but the orientation of one of the two sprites would have to be redone anyway.
That's what I was talking about: make window larger and show full-size icons.
The proposed sprite change isn't something that's going to take a lot of work, or a lot of time, either. :)
Since the team lack professional artists, I'm not sure that re-making a single sprite will take more time, comparing to expanding window, since we've already made some similar work on save lists or generation new windows...
from fheroes2.
Do you mean enlarging the size of the creature's information window, and by the same token possibly enlarging the size of the sprites for the spells?
That would be a possibility, but the orientation of one of the two sprites would have to be redone anyway.That's what I was talking about: make window larger and show full-size icons.
I'm afraid that enlarging the window and using large spell sprites means really enlarging the window.
Here's an example with the small spell sprites in the creature info window.
It would also leave much less room for future new spells.
In fheroes2:
The proposed sprite change isn't something that's going to take a lot of work, or a lot of time, either. :)
Since the team lack professional artists, I'm not sure that re-making a single sprite will take more time, comparing to expanding window, ...
The same goes for me, I'm not sure that re-making a single sprite will take more time, comparing to expanding window.
For sure, changing a few dozen pixels on a single sprite will be faster than enlarging a window. :)
Edit.
Here are the save file and the test scenario file:
Before test spell combat 01.zip
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There is no need to show all spells at the same time. We can allow to scroll among them.
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We can allow to scroll among them.
I don't really know how to do this in the dialog box displayed when pressing and holding the right mouse button.
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