The glow effect is achieved using sprite outline in HDR colors (applied via shader) and bloom post-processing.
For the bloom effect KinoBloom is used. You can replace it with similar 3rd-party solutions.
Master branch aims to be on par with the latest Unity version. See releases for previous versions support.
Character sprite by Mikhail Pigichka.
Make sure:
- HDR is enabled for target platform and tier (Edit > Project Settings > Graphics):
- Camera 'Allow HDR' is enabled:
- You've set 'Glow Brightness' high enough:
Make sure 'Threshold' value of the bloom image effect is set high enough. It's usually 1 to 1.5, depending on the bloom solution.
Most likely the outline shader is not included to the build (it happens when none of the included assets reference SpriteGlow component directly). You can force-include the shader by assigning it to the "Always Included Shaders" in Edit -> Project Settings -> Graphics.
Please check the active issues.