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Hengel's Projects

tinax.ilruntime icon tinax.ilruntime

TinaX.ILRuntime provides C# hotfix capability based on ILRuntime for Unity development framework TinaX

tinax.vfs icon tinax.vfs

Virtual Files System - Assets management service package for TinaX Framework to Unity

tinkering-with-probulder icon tinkering-with-probulder

This is my first time working with ProGrid and ProBuilder. Let's see how it compares to 3d modeling tools like Maya or Blender

tinybirdnet-unity icon tinybirdnet-unity

A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib

tinyexr icon tinyexr

Tiny OpenEXR image loader/saver library

tinygltf icon tinygltf

Header only C++11 tiny glTF 2.0 library

tlplib icon tlplib

Bunch of utilities for Unity3D game development.

tmingengine icon tmingengine

This project begin from my hobby . I want to learn game rendering step by step , but finally to make a useful game engine .

tmodel icon tmodel

Application for exporting Fortnite models to Blender.

tmp_fontassetupdater icon tmp_fontassetupdater

You can automatically update FontAsset when the character you want to include in FontAsset of TextMesh Pro is changed.

tmp_typewriter icon tmp_typewriter

Typewriter for TextMesh Pro. TMP_Typewriter prints out characters one by one. ( Required the DOTween. )

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