hengle Goto Github PK
Name: Hengel
Type: User
Bio: game of game
Location: Shanghai
Name: Hengel
Type: User
Bio: game of game
Location: Shanghai
Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..
Prism3D game engine: file formats and tools
Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network (ECCV 2018)
Complete revamped project based on https://github.com/PhilippFors/PRO4.
Probability bonus for daily rewards Unity
Snapshot of the current probuilder api - note that this is incomplete and definitely going to change.
Example code for the Package Manager version of ProBuilder.
Kinda like ProBuilder, but in virtual reality.
ProBuilderを使ったワークショップ用
A Linux version of the ProcDump Sysinternals tool
Unity Procedural Cave Generator
Unity scripts that procedurally generate ready-to-use cave meshes.
master thesis
A Unity project to prototype procedural climbing mechanics like Breath of the Wild.
Procedural Landmass Generation in Unity
Procedural Palette implimentation for Unity. Has a simple GUI to help to understand the forumla
This is an older version of a procedural planet generation. I'm actually working on an other version that is way better optimized and have a lot of added features. Feel free to use this code until I upload the new one. Note: if u plan on using it i recomend to implement an octree for finding the tiles that need to be load, it improve the loop time a lot.
Uses simplex noise to procedurally generate a map with castles and villages.
Procedural terrain generator for the Unity 3D engine.
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Procedurally generated infinite world.
Procedural World Generation using Unreal Engine 4.19
Procedural World Editor is a node based procedural terrain generator
I'm Alex Morales Garcia, student of the Game Development Bachelor Degree at CITM (Terrassa). This is a Procedural City Generator in Unreal Engine 4 generated for the TFG
Unity demo that uses a few tricks to build random nice-looking 3D cities
Group project, procedurally generates cyberpunk style cities
This is an Unreal Engine 4 plugin to generate procedural dungeon.
Playing around with procedural generation in Unity
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.