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Hengel's Projects

prism icon prism

Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..

prnet icon prnet

Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network (ECCV 2018)

pro5 icon pro5

Complete revamped project based on https://github.com/PhilippFors/PRO4.

probuilder-api icon probuilder-api

Snapshot of the current probuilder api - note that this is incomplete and definitely going to change.

procedural-climbing icon procedural-climbing

A Unity project to prototype procedural climbing mechanics like Breath of the Wild.

procedural-planet-generation icon procedural-planet-generation

This is an older version of a procedural planet generation. I'm actually working on an other version that is way better optimized and have a lot of added features. Feel free to use this code until I upload the new one. Note: if u plan on using it i recomend to implement an octree for finding the tiles that need to be load, it improve the loop time a lot.

proceduralbuildinggeneratortool icon proceduralbuildinggeneratortool

I'm Alex Morales Garcia, student of the Game Development Bachelor Degree at CITM (Terrassa). This is a Procedural City Generator in Unreal Engine 4 generated for the TFG

proceduralcity icon proceduralcity

Unity demo that uses a few tricks to build random nice-looking 3D cities

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