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View Code? Open in Web Editor NEWThe Community Repo for A-4E-C and its Official Submods
The Community Repo for A-4E-C and its Official Submods
There should be a set of approach lights on the left wing.
From NATOPS
The external approach lights unit located in the leading edge of the left wing behind a transparent section has three separate lamps covered by red, amber, and green lenses. The corresponding angle-of-attack conditions are shown in the LSO, as green for angle-of-attack too high; as yellow for angle-of-attack optimum ( or approaching or departing optimum); and as red for angle-of-attack too low.
The external approach lights are bright in the daytime and dim automatically when the master exterior
lights switch is turned on for night flying.
@devs, is there anything at the moment using this needls?
There is a spelling difference in the parameter name LIGHTS-INST which broke the link.
avionics.lua
-- Cockpit Lighting
lights_int_floodwhite = get_param_handle("LIGHTS-FLOOD-WHITE")
lights_int_floodred = get_param_handle("LIGHTS-FLOOD-RED")
lights_int_instruments = get_param_handle("LIGHTS-INST")
lights_int_console = get_param_handle("LIGHTS-CONSOLE")
mainpanel-init.lua
InstLightsPrimary = CreateGauge("parameter")
InstLightsPrimary.arg_number = 117
InstLightsPrimary.input = {0.0, 1.0}
InstLightsPrimary.output = {0.0, 1.0}
InstLightsPrimary.parameter_name = "LIGHTS-INSTRUMENTS"
Pilot Body - Feature Request\Enhancement
Would love to have a 3D pilot body in the cockpit like F\A-18C and F-5E-3, preferably tan flightsuit - not a modeler but happy to help however I can.
Mod Version: 1.02
Description: When the canopy is fully open, it is not visible from cockpit view.
As in title, the second hand of the clock on the canopy frame by the standby compass does not move - hours and minutes hands are functioning correctly
trackir allows 360deg rotation, and it feels twice as fast as every other airplane
Version: 1.02
Description: Spawning in the A-4 on a carrier causes a DCS crash - tested as "Takeoff from runway", "Takeoff from parking hot", "Takeoff from ramp".
Need to add netcode argument for nosewheel angle/position
Shrike should have a lock tone to determine the direction of fire before releasing the weapon.
Some sounds should be added for the catapult launch to improve immersion.
Fuel probe light is currently fixed in the on position. This fix will need an animation argument from @Merker6 before the light function can be fixed.
Have seen this several times in a row now at Nellis in particular, altimeter is incorrect and you cannot set field elevation - Creech seems to be OK, have not tried other fields in NTTR yet - this was in stable V1.02 and the 1.03Beta
Version: 1.02
Description: CBU pods on inner wing pylons are invisible when loaded in their x2 configuration.
Version 1.02
Since its implementation, the red light three-way switch is frozen in place. The 3ds animation shows no issues, nor does the code. It is believed to be a animation conflict with another object using the same argument
Model of the Stby Gyro Erect is incorrect. @Merker6 has been notified and will fix.
[7128] 2018-12-30 02:23:17.123 ERROR COCKPITBASE: GUNSIGHT::update:[string "...\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/gunsight.lua"]:103: attempt to perform arithmetic on upvalue 'power_on_time' (a nil value)
The issue can be created when loading from Cold and Dark. Huge stream of errors.
power_on_time was not given a value before performing an arithmetic function. Just either need an init to 0 or adjustment of the logic.
Would a nice enhancement if there could be some lights to sync up lighting the cockpit interior for the external model.
This is a test
From Google Forms
Placing the aircraft at Nellis, setting the starting state to (takeoff from ramp)/cold start, when initializing, the bar loads approximately 75% of the way and simply stops, no CTD, nothing, CPU ACTY light does not indicate anything. I cannot even pull up tskmgr to take care of it as a DCS splash screen blocks any windows from topping it.
Feature Request: Play a sound queue for when the huffer is activated on the ground.
Version: 1.02
Description: On the joystick should say 'AP' not 'AF'
Found by: Heclak.
There is a problem where the standby compass is not displaying the correct heading. This can be observed as the standby compass and attitude indicator are showing different headings.
Workflow:
Ground:
Steering handling beeing less instant
Air:
Departure at high AOA
Less controll authority at high AOA
trying to prevent the breakdown of the SFM at low speeds
Leading edge slats on the A4 are gravity controlled. They retract automatically above a certain airspeed, but they also deploy automatically as the aircraft maneuvers under G load to increase wing efficiency, which currently, the aircraft does not do. Possibly a big coding problem. I'm not sure how you would solve with an SFM.
Wheel brakes on the aircraft are currently extremely weak and lead to overruns and poor steering, even at low speeds. The actual aircraft had very powerful multi-rotor disc brakes that could lock up even under high speed landing passes which is published in the natops as a caution for pilots not to overbrake. So as not to shred the tires.
Standing Request from Merker
The A-4 is in dire need of the ability to cold-start from a carrier deck. Implementing a Parking Brake or Chalks would enable the aircraft to both cold start and refit on the deck of a carrier.
The flood switch (bright/medium/dim) on the INT LTS panel should be a three position switch. This is currently only two positions and the animation is broken.
Forum user brought up the point of snapviews missing in the module config. Someone could look into what standard views are in the other modules and include them for the A-4.
This would be a single toebrake (left+right) as SFM doesn't have separate left and right toebrakes. Might be possible to add the brake axis by modulating the brake ratio. Will need to test if it is possible.
Not an urgent issue. But might I suggest having a click point at the base of the control stick for hiding the control stick instead of a mandatory keybind? The other modules all have this so it would be good to add this for consistency.
For 2 of 4 players the throttle axis was not recognized\bound with V1.03Beta - it could not be rebound using the controls tab.
Fix was to back out to DCS Splash screen, disable the A-4 Mod entirely, then re-enable - nce re-enabled it worked fine.
This re-occurred for one player on a different session\day but with no new\changed version of the jet - fix worked as before.
https://youtu.be/p6Q0tW1d1m8?t=1017
Refer to this timestamped video that shows the A-4E landing and the wheels going into the ground.
On our MP server it has been observed that the Scooter initially moves around a lot on initial spawn in, to the point it damages other aircraft although not always the Scooter itself - even if the other aircraft are not adjacent to the Scooter.
Wonder if birth state with chocks enabled will address this?
We can try to document this for more\better info.
Evaluate if possible to manually request or automagically call JBD deployment on the Boat (maybe based on positioning?) of client operated A-4E-C like AI driven A-4
Version: 1.02
Description: Plane is still immune to SAM damage
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