Comments (1)
NavMeshPlus currently cannot use physics. But it can use sprite mesh, and only for tiles
for second question - https://docs.unity3d.com/Manual/nav-MixingComponents.html
Use unity forum for questions and discusses. I'm also answering PMs.
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Related Issues (20)
- CalculatePath always return PathInvalid. HOT 4
- Overlapping Walkable on top of Obstacle won't work.. HOT 4
- netcode and navmeshplus HOT 1
- How i can re-bake in the game mode.
- NavMeshCollecSources2d script does not exist HOT 2
- If there is no tile, don't bake that area
- Upgrading to 2022 HOT 5
- NavMeshAgent.SetDestination does not work HOT 3
- Same tilemap can't have two different surfaces HOT 3
- Everytime I load unity scripts missing HOT 1
- Does not work properly with custom cell size HOT 2
- [Bug] NavigationModifierTilemap missing AffectedAgents field HOT 2
- Isometic grid issues doesn't fit HOT 4
- Make the 2D Agent face in the direction of movement? HOT 2
- Enemy not moving after git push and pull in other computer HOT 2
- NavMeshPlus baking walkable area weirdly HOT 5
- CS0618: 'NavMeshVisualizationSettings.showNavigation' is obsolete ? HOT 2
- Problems with not being able to see the baked navmesh HOT 8
- NavMesh Modifier Volume not working HOT 8
- Navmesh Tilemap help wanted HOT 3
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