Comments (3)
You have navmesh modifier + tilemap modifier, but you need only one of them
from navmeshplus.
Thanks for the response and sorry for my late answer.
The NavMeshModifierTilemap
has NavMeshModifier
as requirement.
If I use only the NavMeshModifier
in combination with PhysicsColliders
I get the result from the first screenshot. I assume one cannot have both, using physics shapes and define specific tiles as walkable, fast walkable, water etc.?
What I want to achieve is that the layers of my tile map are walkable on their own. If I connect them with stairs or something similar one can travel from on layer to another.
Like in this picture:
where
- Green is walkable
- Blue is water (later the character may be able to swim)
- Yellow is fast walkable
- The stairs connect layer 0 and 1 (without stairs the character should not be able to travel between these two layers).
Is a setup like this possible?
from navmeshplus.
I'm very sorry, I check that from a code, and didn't notice modifier is used by builder.
So yes, Navigation Modifier is required with Modifier Tilemap.
Here is sample:
https://github.com/h8man/RedHotSweetPepper/tree/master/Assets/Scenes/SampleSceneTilemapModifier
Try this scene to get a feel on how to works, as documentation is not updated right now
As for layers, Navigation doesn't support layers in traditional sense, cause everything is projected into 1 navigation mesh.
from navmeshplus.
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