Comments (3)
Added scene to a demo:
- 2 navmesh objects
- 2 tilemaps for different agents
- 1 tilemap with 2 navmesh modifiers
Is it what you were looking for?
from navmeshplus.
It should work as you described, Ill add demo scene.
from navmeshplus.
Thanks for the quick reply!
Yes! That was it! Looking now I messed with the NavigationModifier agent type selection.
Thanks!
from navmeshplus.
Related Issues (20)
- Relationship to AI Navigation package HOT 2
- can't make agent to rotate toward its movement direction HOT 1
- Ruletiles HOT 3
- Nav Agent doesn't find the mesh when programatically instantiated HOT 2
- NavMesh doesn't bake prefabs at runtime HOT 2
- [BUG] NavMeshAgent stuck moving vertically HOT 2
- How to prevent huge monsters from getting stuck? HOT 2
- Does this work with Prefabs? HOT 2
- 2D NavMeshAgent gets stuck trying to move straight up or down HOT 2
- CalculatePath always return PathInvalid. HOT 4
- Overlapping Walkable on top of Obstacle won't work.. HOT 4
- netcode and navmeshplus HOT 1
- How i can re-bake in the game mode.
- NavMeshCollecSources2d script does not exist HOT 2
- If there is no tile, don't bake that area
- Upgrading to 2022 HOT 5
- NavMeshAgent.SetDestination does not work HOT 3
- Everytime I load unity scripts missing HOT 1
- Does not work properly with custom cell size HOT 2
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from navmeshplus.