Comments (3)
Hello, looks like you are not have your textures unpacked, more info here.
You could also try the dev build that is not require pillow library and uses another method of finding the right texture Download.
from material-combiner-addon.
Hello, looks like you are not have your textures unpacked, more info here. You could also try the dev build that is not require pillow library and uses another method of finding the right texture Download.
When I go to File>External Data>Unpack resources it says "No packed files to unpack," so the textures are definitely fine. I also tried the dev build to combine the textures but I'm getting the exact same results
from material-combiner-addon.
Rename your materials so that they don't start with material_atlas_
, that should fix the Python error.
In particular, it's probably the material_atlas_low
and material_atlas_hi
, since material combiner is expecting their names to be of the format material_atlas_<unique_number>_<layer_number>
. Due to them only having two _
in them, the code that tries to get the <unique number>
instead gets atlas
, which it tries to convert into an integer and fails with this error.
from material-combiner-addon.
Related Issues (20)
- Output image size too large, Custom Atlas Size doesn't work. HOT 1
- image has wrong mode HOT 3
- didnt open the window to set name HOT 1
- A copy of the material was mistakenly retained. HOT 1
- Reporting errors and incorrect mapping HOT 2
- Reporting errors and incorrect mapping HOT 1
- Materials in imported GLR scene files are incorrectly treated as duplicates HOT 1
- Export out multiple atlas's HOT 5
- Weird output uv map HOT 2
- Addon Combining duplicate materials when all materials are not duplicatesa
- Combining non-duplicate materials as duplicates in blender 4.0 HOT 3
- how to use this HOT 3
- color must be int or single-element tuple HOT 1
- Add-on wont let me turn it on HOT 2
- Normal atlas generator HOT 1
- output image size is too larg. how to fix it......please HOT 2
- error....output image size is too larg. how to fix it......please HOT 1
- UV's Misaligned with Pixel textures
- I can't merge materials HOT 2
- Traceback error HOT 2
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