Comments (1)
Not all shaders are supported. You can check the file utils/materials.py to find out which shaders are supported and what node names should be used.
The easiest solutution was to:
- Change all shaders in your materials to use the Diffuse BSDF shader.
- Ensure that the node's name property is set to
Diffuse BSDF
without any translations or variations. - Connect the appropriate image texture node, and make sure its name is exactly
Image Texture
, without additional suffixes like .001 or any translations.
from material-combiner-addon.
Related Issues (20)
- Output image size too large, Custom Atlas Size doesn't work. HOT 1
- image has wrong mode HOT 3
- didnt open the window to set name HOT 1
- A copy of the material was mistakenly retained. HOT 1
- Reporting errors and incorrect mapping HOT 2
- Reporting errors and incorrect mapping HOT 1
- Export out multiple atlas's HOT 5
- Weird output uv map HOT 2
- Addon Combining duplicate materials when all materials are not duplicatesa
- Combining non-duplicate materials as duplicates in blender 4.0 HOT 3
- how to use this HOT 3
- color must be int or single-element tuple HOT 1
- Add-on wont let me turn it on HOT 2
- Normal atlas generator HOT 1
- output image size is too larg. how to fix it......please HOT 2
- error....output image size is too larg. how to fix it......please HOT 1
- UV's Misaligned with Pixel textures
- I can't merge materials HOT 2
- Traceback error HOT 2
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