Comments (2)
Hello, that might refer to this issue #29 (comment)
from material-combiner-addon.
Hello, that might refer to this issue #29 (comment)
I solved this a few weeks ago, but forgot to mention it on github. The main reason is that the material fusion plugin cannot find the corresponding map texture. The solution is to use cat to bake the baked texture and relink it to the model, so that the correct atlas can be generated.
from material-combiner-addon.
Related Issues (20)
- Output image size too large, Custom Atlas Size doesn't work. HOT 1
- Unable to select materials to combine HOT 1
- Wont merge more than two materials HOT 1
- UV Mapping not Perfect HOT 2
- Material list not refreshing
- Unfamiliar Traceback error HOT 1
- Materials in imported GLR scene files are incorrectly treated as duplicates HOT 1
- Export out multiple atlas's HOT 5
- Weird output uv map HOT 2
- Addon Combining duplicate materials when all materials are not duplicatesa
- Combining non-duplicate materials as duplicates in blender 4.0 HOT 3
- how to use this HOT 3
- color must be int or single-element tuple HOT 1
- Add-on wont let me turn it on HOT 2
- Normal atlas generator HOT 1
- output image size is too larg. how to fix it......please HOT 2
- error....output image size is too larg. how to fix it......please HOT 1
- UV's Misaligned with Pixel textures
- I can't merge materials HOT 2
- Traceback error HOT 2
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