Comments (6)
Thanks for creating this issue. I'm taking a look at Cloud Build and will let you know what I find out.
from play-unity-plugins.
After an initial investigation I think that Cloud Build's advanced option "Post-Export Method Name" should make it possible to eventually enable cloud built AABs with Asset Delivery enabled. However, it also may require a fairly big change relative to our current build approach. (I'll do a bit more investigation to confirm.)
Since I can think of a couple potential approaches, out of curiosity, what version of Unity are you using for your project's Cloud Build?
from play-unity-plugins.
Yeah - I was thinking of the Post Export method feature of Unity Cloud Build but came to the same conclusion. It doesn't seem like it's currently possible, as best as I can tell.
I'm using Unity 2018.4 (I believe the LTS version)
from play-unity-plugins.
Hey, would it not be possible to use Gradle directly as described here and let the Editor generate all needed files?
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Is there an update on this? I'm also looking into the Post Export method, and the path it gives is a complete AAB file. I'm thinking it would be possible to unzip that AAB, then redo the bundle building with the asset packs part.
from play-unity-plugins.
+1
from play-unity-plugins.
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