Comments (11)
We have the same problems(( the best thing we can do is to implement our own cdn system(
Here there is nobody who will help you as well as unity crap. Such a critical functionality is not working and very buggy( well done to all(
from play-unity-plugins.
Have you tried to download bundles one by one creating a queue? I am thinking it might help
from play-unity-plugins.
I don't know if the update will help but you could try updating to 1.8.0 or 1.8.1. Those support Unity 2021
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Have you tried to download bundles one by one creating a queue? I am thinking it might help
As i know it doesn't help(
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Any progress on this? I have tried to use last lts 2021.3.34 with updated libs but it didn't work:(
Btw, how can we force google team to investigate this issue?(
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I'm afraid this is a Google bug that isn't specific to Unity. There is an issue tracking it, but it's not currently public. They are working on a fix though.
It's probably not of much help, and I don't know if it works for Unity, but:
So far the only workaround that I've found is detecting whether the download progress has stalled (i.e. no change in n seconds), prompting the user if they want to cancel/retry, and then calling
AssetPackManager#cancel
, followed by anotherAssetPackManager#fetch
. This is not ideal for UX however.
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Hello again. I tried to cancel and retry downloading bundles however it didn't help. Pack are stucked in endless loop of unknown status with internal error and only cleaning cache of play store app might help. I also tried to remove packs by remove method and it also didn't help.
Next thing i want to try is to remove packs manually by deleting containing folder but i have doubts đĨ˛
Maybe you have more ideas to try because this issue is ruining our game: lots of players can't finish downloading and there put very low rate in store. And it is not our fault
from play-unity-plugins.
I just heard from Google that this should be fixed in a recent Play Store release!
from play-unity-plugins.
I just heard from Google that this should be fixed in a recent Play Store release!
Can you, please, provide source of this information? If it's true - its good news!
from play-unity-plugins.
I just heard from Google that this should be fixed in a recent Play Store release!
Can you, please, provide source of this information? If it's true - its good news!
I'm afraid that I was notified through a comment on an issue on Google's issue tracker that is not publicly visible.
from play-unity-plugins.
I just heard from Google that this should be fixed in a recent Play Store release!
Can you, please, provide source of this information? If it's true - its good news!
I'm afraid that I was notified through a comment on an issue on Google's issue tracker that is not publicly visible.
I understand, thanks anyway
from play-unity-plugins.
Related Issues (20)
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- Google Play In-App Review API - Error posting review "Expected UNIVERSAL BIT STRING, but found UNIVERSAL SEQUENCE"
- AssetModuleException: Session not found HOT 14
- Build Problem on CI by Docker
- Pad Issue After Download HOT 1
- Unity 2022.3.14f1 requires com.google.android,play:asset.delivery version 2.1.0 HOT 3
- Issue with Google Play Games PC InputSDK Integration in Unity
- Crash MissingForegroundServiceTypeException HOT 1
- Play In-App Update Plugin needs update for Android 14 compatibility HOT 11
- Unity 2021.3.34f1 used last play asset delivery libs HOT 1
- One of RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED should be specified when a receiver isn't being registered exclusively for system broadcasts HOT 3
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