Related Issues (20)
- AnimationTree StateMachine transition animation reset behaves weird depending on blend position HOT 1
- `NavigationServer3D.map_get_closest_point_to_segment` only returns correct result if segment intersects nav mesh HOT 1
- [4.2] Ukrainian translation output window contains a warning with Russian text HOT 4
- memory overflow when shader's uniform array out of range HOT 3
- Moving A Script That Extends Resources Lead To Missing Dependecy HOT 2
- interaction with GitHub desktop: indirect resource changes not detected HOT 1
- ERROR: The Image width specified (0 pixels) must be greater than 0 pixels. HOT 5
- Godot 4.3.beta1 editor lagging even on empty project with VRR enabled in Nvidia profile HOT 12
- Popup menu with rounded corners has a rectangular background HOT 2
- `global_script_class_cache` fails to rebuild properly if a script's `class_name` is used in another global script HOT 2
- physics tick rate effects UI elements HOT 4
- ProgressDialog crash when importing TTF font at the same time as a big addon with glb files HOT 3
- Volumetric Fog with Temporal Reprojection + SpotLight3D attached to Player Camera is broken HOT 1
- Rotating a Sprite2D in the AnimationPlayer in v4.3.beta1 from 0 to 360 does not work HOT 6
- [4.3 beta 1] Global Shader Uniforms of Type Sampler2D are not saved HOT 1
- GDScript "Parse Error: Script export type must be a global class." regression in HungryProton Scatter plugin HOT 3
- [4.3.beta1] Editor becomes slow to unusable when running a separate plugin-based window next to it HOT 5
- ReflectionProbe Reflection Masks have no effect on Mobile renderer HOT 1
- Parallax2D repeats disappear with y-sort enabled
- Updating Area2D collision layer does not emit entered signal of already intersecting Area2Ds HOT 8
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