Comments (1)
There is no ideal solution to this. You can either increase the rendered FPS (so volumetric fog converges faster) or reduce the temporal reprojection factor, but temporal reprojection factors that are too low will cause flickering. Try a value between 0.7 and 0.8.
Increasing the FPS beyond the monitor refresh rate also requires disabling V-Sync in the project settings, and making sure the graphics driver isn't forcing V-Sync.
You could also try to extrapolate the SpotLight's position based on the player's current movement velocity to counteract the ghosting, but this is bound to create some extrapolation errors when the player's velocity changes suddenly.
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