Comments (3)
and because the old bug feature.different scene use the branch animationtree scene.the node on the animationtree will effect both.so I must set every node on the animation tree and the animation tree branch scene checked on the local to scene.that do a stupid work.every tscn contain the animation tree branch scene will has many node val on itself.
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Could you provide a minimal reproduction project that triggers the issue right away? This would make debugging and fixing the issue much easier than having to try to manually reproduce what you describe.
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