Comments (2)
Related Issues (20)
- Scale is applied after orienting the ring emitter shape in Particles making it skew the shape
- reflection probe resoloution never changes despite changing the reflection atlas if reflection probe is in UPDATE_ALWAYS mode HOT 30
- MultiplayerSynchronizer in a bad state after saving branch as scene that it was referencing.
- Are res:// and user:// paths broken on Android? HOT 2
- Adding Shortcut for Remote Debug adds but doesn't works. HOT 2
- Autocompletion fails when script is attached in the current scene HOT 1
- Crash to desktop when setting an AnimationTree AnimationNodeBlendSpace2D's blend mode before creating points. HOT 1
- Toggling distraction-free mode with external script editor enabled opens a new editor every time. HOT 4
- Resource on dictionary not represented correctly in the inspector. It shows as a number instead of an object HOT 6
- Regression in "GDScript: fix segfault on invalid script" with `const foo : GDScript= preload(...)`
- `Geometry2D.is_polygon_clockwise` always returns false for some triangles. HOT 2
- Editing StringName argument adds extra `&`
- Tooltips don't scroll when editor is in `Single Window Mode` HOT 2
- Error when using `TextEdit`'s minimap with horizontal scrolling
- [glTF] Very high light range values of imported lights are causing shadows not to render HOT 5
- RichText Justified Behavior is Not Correct HOT 6
- PackedStringArray missing methods HOT 6
- GDScript editor IntelliSense is displaying the wrong type for a defined variable HOT 3
- Null references not working as intended in Godot 4.3 dev6? HOT 1
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